#pragma once #include "vector.h" struct AABB { VEC3 min; VEC3 max; }; inline VEC3 aabb_center( const AABB& aabb ) { return (aabb.min + aabb.max) * 0.5f; } inline VEC3 aabb_half( const AABB& aabb ) { return (aabb.max - aabb.min) * 0.5f; } inline F32 aabb_support_radius( const AABB& aabb, const VEC3& dir ) { VEC3 half = aabb_half( aabb ); return fabsf(dir.x) * half.x + fabsf(dir.y) * half.y + fabsf(dir.z) * half.z; } inline VEC2 aabb_extend_at_feet( const AABB& aabb, const VEC3& dir ) { VEC3 half = aabb_half( aabb ); F32 hx = half.x; F32 hy = half.y; F32 hz = half.z * 2; F32 lateral = fabsf( dir.x ) * hx + fabsf( dir.y ) * hy; F32 pos_z = dir.z > 0 ? dir.z * hz : 0.f; F32 neg_z = dir.z < 0 ? (-dir.z) * hz : 0.f; return { lateral + pos_z, lateral + neg_z }; }