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# videogame
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quake-based bsp renderer with a simple map editor

current scope:
* editor:
- [ ] map tools
- [ ] more convenient pickers for textures/colors when creating walls
- [ ] 'paint' tool for textures/colors
- [ ] horizontal 2d view
- [ ] undo history
- [ ] compiling/loading bsp to/from file
* physics:
- [ ] gamemovement
- [ ] entity collisions
- [ ] props in bsp mesh
* render:
- [ ] obj parser/render
* general:
- [ ] entity system
- [ ] console
- [ ] de-couple editor from game (IS_EDITOR define - compile without)
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