1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
|
DEF map {
I32 wallcount = 2;
I32 polycount = 3;
I32 propcount = 2;
I32 spritecount = 0;
VEC3 startpos = { 146, 104, 15 };
F32 startang = -0.372549;
DEF props {
DEF 0 {
CLR clr = { 1, 1, 1, 1 };
STR tex[256] = "uvtest2.png";
}
DEF 1 {
CLR clr = { 1, 1, 1, 1 };
}
}
DEF walls {
DEF 0 {
VEC3 start = { 0, 0, -40 };
VEC3 end = { 545.75, 0, 80 };
I32 propid = 1;
}
DEF 1 {
VEC3 start = { 219, 408, -40 };
VEC3 end = { 219, 175, 80 };
I32 propid = 0;
}
}
DEF polygons {
DEF 0 {
I32 vertcount = 4;
I32 propid = 0;
I32 type = 0;
DEF vertices {
DEF 0 {
VEC3 pos = { 545, 467, -40 };
VEC2 uv = { 1, 0 };
CLR clr = { 1, 1, 1, 1 };
}
DEF 1 {
VEC3 pos = { 0, 467, -40 };
VEC2 uv = { 0, 0 };
CLR clr = { 1, 1, 1, 1 };
}
DEF 2 {
VEC3 pos = { 0, 1, -40 };
VEC2 uv = { 0, 1 };
CLR clr = { 1, 1, 1, 1 };
}
DEF 3 {
VEC3 pos = { 545, 1, -40 };
VEC2 uv = { 1, 1 };
CLR clr = { 1, 1, 1, 1 };
}
}
}
DEF 1 {
I32 vertcount = 4;
I32 propid = 0;
I32 type = 0;
DEF vertices {
DEF 0 {
VEC3 pos = { 477, 291, 0 };
VEC2 uv = { 1, 0 };
CLR clr = { 1, 1, 1, 1 };
}
DEF 1 {
VEC3 pos = { 219, 291, 0 };
VEC2 uv = { 0, 0 };
CLR clr = { 1, 1, 1, 1 };
}
DEF 2 {
VEC3 pos = { 219, 175, -40 };
VEC2 uv = { 0, 1 };
CLR clr = { 1, 1, 1, 1 };
}
DEF 3 {
VEC3 pos = { 477, 175, -40.25 };
VEC2 uv = { 1, 1 };
CLR clr = { 1, 1, 1, 1 };
}
}
}
DEF 2 {
I32 vertcount = 4;
I32 propid = 0;
I32 type = 0;
DEF vertices {
DEF 0 {
VEC3 pos = { 477, 408, -80 };
VEC2 uv = { 1, 0 };
CLR clr = { 1, 1, 1, 1 };
}
DEF 1 {
VEC3 pos = { 219, 408, -80 };
VEC2 uv = { 0, 0 };
CLR clr = { 1, 1, 1, 1 };
}
DEF 2 {
VEC3 pos = { 219, 291, 0 };
VEC2 uv = { 0, 1 };
CLR clr = { 1, 1, 1, 1 };
}
DEF 3 {
VEC3 pos = { 477, 291, 0 };
VEC2 uv = { 1, 1 };
CLR clr = { 1, 1, 1, 1 };
}
}
}
}
DEF sprites {
}
}
|