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path: root/assets/maps/test2.hmap
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DEF map {
  I32 wallcount = 2;
  I32 polycount = 3;
  I32 propcount = 2;
  I32 spritecount = 0;
  VEC3 startpos = { 146, 104, 15 };
  F32 startang = -0.372549;
  DEF props {
    DEF 0 {
      CLR clr = { 1, 1, 1, 1 };
      STR tex[256] = "uvtest2.png";
    }
    DEF 1 {
      CLR clr = { 1, 1, 1, 1 };
    }
  }
  DEF walls {
    DEF 0 {
      VEC3 start = { 0, 0, -40 };
      VEC3 end = { 545.75, 0, 80 };
      I32 propid = 1;
    }
    DEF 1 {
      VEC3 start = { 219, 408, -40 };
      VEC3 end = { 219, 175, 80 };
      I32 propid = 0;
    }
  }
  DEF polygons {
    DEF 0 {
      I32 vertcount = 4;
      I32 propid = 0;
      I32 type = 0;
      DEF vertices {
        DEF 0 {
          VEC3 pos = { 545, 467, -40 };
          VEC2 uv = { 1, 0 };
          CLR clr = { 1, 1, 1, 1 };
        }
        DEF 1 {
          VEC3 pos = { 0, 467, -40 };
          VEC2 uv = { 0, 0 };
          CLR clr = { 1, 1, 1, 1 };
        }
        DEF 2 {
          VEC3 pos = { 0, 1, -40 };
          VEC2 uv = { 0, 1 };
          CLR clr = { 1, 1, 1, 1 };
        }
        DEF 3 {
          VEC3 pos = { 545, 1, -40 };
          VEC2 uv = { 1, 1 };
          CLR clr = { 1, 1, 1, 1 };
        }
      }
    }
    DEF 1 {
      I32 vertcount = 4;
      I32 propid = 0;
      I32 type = 0;
      DEF vertices {
        DEF 0 {
          VEC3 pos = { 477, 291, 0 };
          VEC2 uv = { 1, 0 };
          CLR clr = { 1, 1, 1, 1 };
        }
        DEF 1 {
          VEC3 pos = { 219, 291, 0 };
          VEC2 uv = { 0, 0 };
          CLR clr = { 1, 1, 1, 1 };
        }
        DEF 2 {
          VEC3 pos = { 219, 175, -40 };
          VEC2 uv = { 0, 1 };
          CLR clr = { 1, 1, 1, 1 };
        }
        DEF 3 {
          VEC3 pos = { 477, 175, -40.25 };
          VEC2 uv = { 1, 1 };
          CLR clr = { 1, 1, 1, 1 };
        }
      }
    }
    DEF 2 {
      I32 vertcount = 4;
      I32 propid = 0;
      I32 type = 0;
      DEF vertices {
        DEF 0 {
          VEC3 pos = { 477, 408, -80 };
          VEC2 uv = { 1, 0 };
          CLR clr = { 1, 1, 1, 1 };
        }
        DEF 1 {
          VEC3 pos = { 219, 408, -80 };
          VEC2 uv = { 0, 0 };
          CLR clr = { 1, 1, 1, 1 };
        }
        DEF 2 {
          VEC3 pos = { 219, 291, 0 };
          VEC2 uv = { 0, 1 };
          CLR clr = { 1, 1, 1, 1 };
        }
        DEF 3 {
          VEC3 pos = { 477, 291, 0 };
          VEC2 uv = { 1, 1 };
          CLR clr = { 1, 1, 1, 1 };
        }
      }
    }
  }
  DEF sprites {
  }
}