blob: cbb9be0e069e628fe0beca99b3ee90c7683d03fe (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
|
#version 150
uniform sampler2D g_samplers[255];
const int SAMPLER_ID_NONE = 255;
in vec2 g_texcoord;
in vec4 g_color;
flat in int g_sampler;
void main() {
vec4 color = g_color;
if( g_sampler != SAMPLER_ID_NONE ) {
vec4 tex_color = texture2D( g_samplers[g_sampler], g_texcoord );
color.a = g_color.a * tex_color.a;
if (color.a < 0.01) discard;
}
gl_FragColor = color;
}
|