blob: 80c75972c49e9869b56da8b33b7b27e2f156f6a6 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
|
#version 150
uniform sampler2D g_samplers[255];
in vec2 in_pos;
in vec4 in_clr;
in vec2 in_texcoord;
in float in_sampler;
out vec2 g_texcoord;
out vec4 g_color;
flat out int g_sampler;
uniform vec4 g_screenratio;
void main() {
vec2 halfscreen = vec2( 1.0 / g_screenratio[0], 1.0 / g_screenratio[1] );
vec4 pos = vec4( in_pos.x, in_pos.y, 1, 1 );
pos[0] -= halfscreen[0];
pos[1] -= halfscreen[1];
pos[1] *= -1.0;
g_texcoord = in_texcoord;
g_color = in_clr;
g_sampler = int(in_sampler * 255.0 + 0.5);
gl_Position = ( pos ) * g_screenratio;
}
|