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#include "properties.h"
#include "editor.h"
#include "../render/gl.h"
#include "../game/assets.h"
#include "../game/object.h"
const I32 PROPVIEW_TITLE_OFFSET = 15;
const I32 PROPVIEW_PAD = 10;
const I32 PROPVIEW_ACTION_BTN_W = 20;
const I32 PROPVIEW_ACTION_BTN_GAP = 5;
static I32 propview_col_left() {
return PROPVIEW_PAD;
}
static I32 propview_col_right( GUI_EDITOR_PROPVIEW* view ) {
if( !view )
return PROPVIEW_PAD;
return max( PROPVIEW_PAD, view->w - PROPVIEW_PAD );
}
static I32 propview_input_width( GUI_EDITOR_PROPVIEW* view ) {
return max( 120, propview_col_right( view ) - propview_col_left() );
}
static I32 propview_sub_input_x( I32 x ) {
return x + 10;
}
static I32 propview_sub_input_width( GUI_EDITOR_PROPVIEW* view, I32 x ) {
I32 right = propview_col_right( view );
return max( 100, right - propview_sub_input_x( x ) );
}
static I32 propview_action_x( GUI_EDITOR_PROPVIEW* view ) {
I32 right = propview_col_right( view );
return max( propview_col_left(), right - PROPVIEW_ACTION_BTN_W );
}
static I32 propview_action2_x( GUI_EDITOR_PROPVIEW* view ) {
return max(
propview_col_left(),
propview_action_x( view ) - PROPVIEW_ACTION_BTN_W - PROPVIEW_ACTION_BTN_GAP
);
}
void gui_editor_propview_select( GUI_EDITOR_PROPVIEW* view, void* what, U8 seltype ) {
if( !editor->map )
return;
if( seltype == EDITOR_SELECT_WVERTEX ) {
MAP_WALL* s = editor->map->walls.where( fn( MAP_WALL* s ) {
return ( &s->start == what || &s->end == what );
} );
if( !s )
return gui_editor_propview_select( view, editor->map, EDITOR_SELECT_ORIGIN );
view->curselect = s;
view->seltype = EDITOR_SELECT_WALL;
return gui_editor_propview_update( view );
}
view->curselect = what;
view->seltype = seltype;
gui_editor_propview_update( view );
}
void gui_editor_propview_create_eobj_prop( GUI_EDITOR_PROPVIEW* view, EDITOR_PROP* prop, I32* x, I32* y, I32 space ) {
F32 step = editor->propgrid ? editor->grid : 0.25f;
F32 w = propview_input_width( view );
F32 action_x = propview_action_x( view );
const char* n = prop->displayname;
F32 min = prop->min;
F32 max = prop->max;
switch( prop->type ) {
case EPROP_F32: gui_floatinput( *x, *y, w, n, (F32*)eprop_ptr( prop ), min, max, step ); *y += (space+18); break;
case EPROP_VEC2: gui_vectorinput( *x, *y, w, n, (F32*)eprop_ptr( prop ), 2, min, max, step, "xy", "%.03f" ); *y += (space+18); break;
case EPROP_VEC3: gui_vectorinput( *x, *y, w, n, (F32*)eprop_ptr( prop ), 3, min, max, step, "xyz", "%.03f" ); *y += (space+18); break;
case EPROP_VEC4: gui_vectorinput( *x, *y, w, n, (F32*)eprop_ptr( prop ), 3, min, max, step, "xyzw", "%0.03f" ); *y += (space+18); break;
case EPROP_CLR: gui_colorinput( *x, *y, w, n, (CLR*)eprop_ptr( prop ) );
case EPROP_MAPPROP: {
MAP_PROPREF* ref = (MAP_PROPREF*)eprop_ptr( prop );
SURF_PROPS* props = map_get_props( editor->map, ref->id );
gui_label( *x, *y, n );
GUI_BUTTON* btn = gui_button( action_x, *y, 20, 20, "\x1A", pfn( void* ptr ) {
GUI_BUTTON* btn = (GUI_BUTTON*)ptr;
gui_editor_propview_select( editor->gui.props, btn->extra, EDITOR_SELECT_SURFPROPS );
} ); btn->extra = props;
*y += space;
} break;
case EPROP_TEXTURE: {
GL_TEX2D** tex = (GL_TEX2D**)eprop_ptr( prop );
if( *tex ) gui_label( *x, *y, "%s: %s", n, (*tex)->name );
else gui_label( *x, *y, "%s: none", n );
GUI_BUTTON* btn = gui_button( action_x, *y, 20, 20, "\x1A", pfn( void* ptr ) {
GUI_BUTTON* btn = (GUI_BUTTON*)ptr;
GL_TEX2D** ptex = (GL_TEX2D**)btn->extra;
GUI_EDITOR_TEXTUREPICKER* picker = gui_editor_texturepicker( 200, 100, 400, 400, ptex );
picker->cb = pfn( void* ) { gui_editor_propview_update( editor->gui.props ); };
} ); btn->extra = tex;
} break;
}
}
void gui_editor_propview_create_eobj_prop_ro( GUI_EDITOR_PROPVIEW* view, EDITOR_PROP* prop, I32* x, I32* y, I32 space ) {
}
void gui_editor_propview_create_eobj_props( GUI_EDITOR_PROPVIEW* view, I32* x, I32* y ) {
MAP_SPRITE* e = (MAP_SPRITE*)view->curselect;
I32 space = 20;
for( auto& it : e->eprops ) {
EDITOR_PROP* eprop = eprop_from_ref( e, it );
if( eprop->readonly )
gui_editor_propview_create_eobj_prop_ro( view, eprop, x, y, space );
else
gui_editor_propview_create_eobj_prop( view, eprop, x, y, space );
}
}
// returns the subentry height
I32 gui_editor_propview_surfprops_subentry(
GUI_EDITOR_PROPVIEW* view,
I32 x,
I32 y,
I32* propid,
SURF_PROPS* props
) {
I32 oldy = y;
I32 space = 20;
I32 action_x = propview_action_x( view );
I32 action2_x = propview_action2_x( view );
gui_label( x, y, "prop id: %d", *propid );
GUI_BUTTON* newprop = gui_button( action2_x, y, 20, 20, "+", pfn( void* ptr ) {
GUI_BUTTON* btn = (GUI_BUTTON*)ptr;
SURF_PROPS props;
props.tex = 0;
props.clr = { 1.f, 1.f, 1.f, 1.f };
editor->map->props.push( props );
*(U32*)(btn->extra) = editor->map->props.size - 1;
// Keep the newest prop visible in the assets panel (pixel scroll).
editor->gui.assets_scroll = ( editor->map->props.size + 1 ) * 28;
gui_editor_propview_update( editor->gui.props );
} );
newprop->extra = propid;
GUI_BUTTON* goprop = gui_button( action_x, y, 20, 20, "\x1A", pfn( void* ptr ) {
GUI_BUTTON* btn = (GUI_BUTTON*)ptr;
gui_editor_propview_select( editor->gui.props, btn->extra, EDITOR_SELECT_SURFPROPS );
} );
goprop->extra = props;
y += space;
if( props->tex )
gui_label( x + 10, y, "texture: %s", props->tex->name );
else
gui_label( x + 10, y, "texture: none" );
GUI_BUTTON* btn = gui_button( action_x, y, 20, 20, "\x1A", pfn( void* ptr ) {
GUI_BUTTON* btn = (GUI_BUTTON*)ptr;
GL_TEX2D** ptex = (GL_TEX2D**)btn->extra;
GUI_EDITOR_TEXTUREPICKER* picker = gui_editor_texturepicker( 200, 100, 400, 400, ptex );
picker->cb = pfn( void* ) { gui_editor_propview_update( editor->gui.props ); };
} );
btn->extra = &props->tex;
y += space;
gui_colorinput(
propview_sub_input_x( x ),
y,
propview_sub_input_width( view, x ),
"color",
&props->clr
); y += (space+18);
return y - oldy;
}
void gui_editor_propview_create_wallprops( GUI_EDITOR_PROPVIEW* view ) {
MAP_WALL* s = (MAP_WALL*)view->curselect;
WORLD_MAP* m = editor->map;
SURF_PROPS* props = wall_get_props( m, s );
I32 x = 10, y = 10;
I32 space = 20;
F32 step = editor->propgrid? editor->grid : 0.25f;
I32 wall_idx = m->walls.idx_where( fn( MAP_WALL* ms ) {
return s == ms;
} );
gui_label( x, y, "idx: %d", wall_idx ); y += space;
y += gui_editor_propview_surfprops_subentry( view, x, y, &s->propid.id, props );
GUI_VECTORINPUT* posinput;
posinput = gui_vectorinput( x, y, propview_input_width( view ), "start", (F32*)&s->start, 3, -INFINITY, INFINITY, step ); y += (space+18);
posinput->cb = pfn( void* ) { map_check_bounds( editor->map ); };
posinput = gui_vectorinput( x, y, propview_input_width( view ), "end", (F32*)&s->end, 3, -INFINITY, INFINITY, step ); y += (space+18);
posinput->cb = pfn( void* ) { map_check_bounds( editor->map ); };
}
void gui_editor_propview_create_polyprops( GUI_EDITOR_PROPVIEW* view ) {
MAP_POLYGON* p = (MAP_POLYGON*)view->curselect;
WORLD_MAP* m = editor->map;
SURF_PROPS* props = polygon_get_props( m, p );
I32 x = 10, y = 10;
I32 space = 20;
I32 poly_idx = m->polygons.idx_where( fn( MAP_POLYGON* mp ) {
return p == mp;
} );
I32 action_x = propview_action_x( view );
gui_label( x, y, "idx: %d", poly_idx ); y += space;
y += gui_editor_propview_surfprops_subentry( view, x, y, &p->propid.id, props );
gui_label( x, y, "vertices: %d", p->vertices.size ); y += space;
I32 idx = 0;
p->vertices.each( fn( MAP_VERTEX* v ) {
gui_label( x + 10, y, "[%d] -> { %.02f, %.02f, %.02f }", idx, v->pos.x, v->pos.y, v->pos.z );
GUI_BUTTON* btn = gui_button( action_x, y - 2, 20, 20, "\x1A", pfn( void* ptr ) {
GUI_EDITOR_PROPVIEW* view = editor->gui.props;
GUI_BUTTON* btn = (GUI_BUTTON*)ptr;
MAP_POLYGON* p = (MAP_POLYGON*)view->curselect;
I64 idx = (I64)btn->extra;
if( p ) // p100
gui_editor_propview_select( view, &p->vertices[idx], EDITOR_SELECT_PVERTEX );
} );
y += space;
btn->extra = (void*)( (I64)idx++ );
} );
gui_label( x, y, "mins: { %1.02f, %1.02f, %1.02f }", p->mins.x, p->mins.y, p->mins.z ); y += space;
gui_label( x, y, "maxs: { %1.02f, %1.02f, %1.02f }", p->maxs.x, p->maxs.y, p->maxs.z ); y += space;
}
void gui_editor_propview_create_mapprops( GUI_EDITOR_PROPVIEW* view ) {
WORLD_MAP* m = (WORLD_MAP*)view->curselect;
I32 x = 10, y = 10;
I32 space = 20;
F32 step = editor->propgrid? editor->grid : 0.25f;
gui_label( x, y, "name: %s", m->name.data ); y += space;
gui_label( x, y, "walls: %d", m->walls.size ); y += space;
gui_label( x, y, "polygons: %d", m->polygons.size ); y += space;
gui_label( x, y, "props: %d", m->props.size ); y += space;
I32 action_x = propview_action_x( view );
I32 i = 0;
m->props.each( fn( SURF_PROPS* p ) {
if( p->tex )
gui_label( x + 10, y, "[%d] -> %s", i++, assets_abspath( p->tex->name ) );
else
gui_label( x + 10, y, "[%d] -> { %.02f, %.02f, %.02f, %.02f }", i++, p->clr.r, p->clr.g, p->clr.b, p->clr.a );
GUI_BUTTON* btn = gui_button( action_x, y, 20, 20, "\x1A", pfn( void* ptr ) {
GUI_BUTTON* btn = (GUI_BUTTON*)ptr;
gui_editor_propview_select( editor->gui.props, btn->extra, EDITOR_SELECT_SURFPROPS );
} );
btn->extra = p;
y += space;
} );
gui_label( x, y, "sprites: %d", m->sprites.size ); y += space;
gui_label( x, y, "entities: %d", m->entities.size ); y += space;
gui_label( x, y, "loaded textures: %d", m->textures.size ); y += space;
gui_vectorinput( x, y, propview_input_width( view ), "spawn position", (F32*)&m->startpos, 3, -INFINITY, INFINITY, step ); y += (space+18);
GUI_FLOATINPUT* ang = gui_floatinput( x, y, propview_input_width( view ), "spawn angle", &m->startang, -180.f, 180.f, 1.f ); y += (space+18);
ang->wraparound = 1;
}
void gui_editor_propview_create_pvertexprops( GUI_EDITOR_PROPVIEW* view ) {
MAP_VERTEX* v = (MAP_VERTEX*)view->curselect;
WORLD_MAP* m = editor->map;
I32 x = 10, y = 10;
I32 space = 20;
I32 vert_idx = -1;
I32 poly_idx = m->polygons.idx_where( fn( MAP_POLYGON* p ) {
vert_idx = p->vertices.idx_where( fn( MAP_VERTEX* pv ) { return (pv == v); } );
return vert_idx != -1;
} );
F32 step = editor->propgrid? editor->grid : 0.25f;
I32 action_x = propview_action_x( view );
gui_label( x, y, "idx: %d", vert_idx ); y += space;
gui_label( x, y, "polygon idx: %d", poly_idx );
gui_button( action_x, y - 2, 20, 20, "\x1A", pfn( void* ) {
GUI_EDITOR_PROPVIEW* view = editor->gui.props;
MAP_VERTEX* v = (MAP_VERTEX*)view->curselect;
WORLD_MAP* m = editor->map;
MAP_POLYGON* polygon = m->polygons.where( fn( MAP_POLYGON* p ) {
I32 vert_idx = p->vertices.idx_where( fn( MAP_VERTEX* pv ) { return (pv == v); } );
return vert_idx != -1;
} );
if( polygon )
gui_editor_propview_select( view, polygon, EDITOR_SELECT_POLY );
} );
y += space;
GUI_VECTORINPUT* posinput = gui_vectorinput( x, y, propview_input_width( view ), "position", (F32*)&v->pos, 3, -INFINITY, INFINITY, step ); y += (space+18);
posinput->cb = pfn( void* ptr ) { map_check_bounds( editor->map ); };
gui_vectorinput( x, y, propview_input_width( view ), "texture coordinates", (F32*)&v->uv, 2, 0.f, 1.f, 0.005f, "xy", "%.03f" ); y += (space+18);
gui_colorinput( x, y, propview_input_width( view ), "color", &v->clr ); y += (space+18);
}
void gui_editor_propview_create_spriteprops( GUI_EDITOR_PROPVIEW* view ) {
MAP_SPRITE* s = (MAP_SPRITE*)view->curselect;
WORLD_MAP* m = editor->map;
I32 x = 10, y = 10;
I32 space = 20;
I32 sprite_idx = m->sprites.idx_where( fn( MAP_SPRITE* ms ) {
return ms == s;
} );
gui_label( x, y, "idx: %d", sprite_idx ); y += space;
return gui_editor_propview_create_eobj_props( view, &x, &y );
}
void gui_editor_propview_create_surfprops( GUI_EDITOR_PROPVIEW* view ) {
SURF_PROPS* p = (SURF_PROPS*)view->curselect;
WORLD_MAP* m = editor->map;
I32 x = 10, y = 10;
I32 space = 20;
I32 i = m->props.idx_where( fn( SURF_PROPS* mp ) { return mp == p; } );
if( i == -1 )
return;
I32 action_x = propview_action_x( view );
gui_label( x, y, "prop id: %d", i ); y += space;
if( p->tex )
gui_label( x, y, "texture: %s", assets_abspath( p->tex->name ) );
else
gui_label( x, y, "texture: none" );
GUI_BUTTON* btn = gui_button( action_x, y, 20, 20, "\x1A", pfn( void* ptr ) {
GUI_BUTTON* btn = (GUI_BUTTON*)ptr;
GL_TEX2D** ptex = (GL_TEX2D**)btn->extra;
GUI_EDITOR_TEXTUREPICKER* picker = gui_editor_texturepicker( 200, 100, 400, 400, ptex );
picker->cb = pfn( void* ) { gui_editor_propview_update( editor->gui.props ); };
} );
btn->extra = &p->tex;
y += space;
gui_colorinput( x, y, propview_input_width( view ), "color", &p->clr ); y += (space+18);
}
void gui_editor_propview_create_entprops( GUI_EDITOR_PROPVIEW* view ) {
MAP_ENTITY* e = (MAP_ENTITY*)view->curselect;
WORLD_MAP* m = editor->map;
I32 x = 10, y = 10;
I32 space = 20;
F32 step = editor->propgrid ? editor->grid : 0.25f;
I32 ent_idx = m->entities.idx_where( fn( MAP_ENTITY* me ) {
return me == e;
} );
gui_label( x, y, "idx: %d", ent_idx ); y += space;
gui_label( x, y, "class: %s", obj_classid_to_name( e->classid ) ); y += space;
gui_label( x, y, "class id: %u", e->classid ); y += space;
gui_vectorinput( x, y, propview_input_width( view ), "position", (F32*)&e->pos, 3, -INFINITY, INFINITY, step ); y += (space+18);
}
void gui_editor_propview_update( GUI_EDITOR_PROPVIEW* view ) {
if( !editor->map ) return;
GUI_VIEW* target = gui_get_view();
defer({ if( target ) gui_set_view( target ); });
gui_empty_children( view->itemview );
gui_set_view( view->itemview );
view->itemview->initheld = 1;
switch( view->seltype ) {
case EDITOR_SELECT_WALL: gui_editor_propview_create_wallprops( view ); break;
case EDITOR_SELECT_POLY: gui_editor_propview_create_polyprops( view ); break;
case EDITOR_SELECT_ORIGIN: gui_editor_propview_create_mapprops( view ); break;
case EDITOR_SELECT_ENT: gui_editor_propview_create_entprops( view ); break;
case EDITOR_SELECT_PVERTEX: gui_editor_propview_create_pvertexprops( view ); break;
case EDITOR_SELECT_SPRITE: gui_editor_propview_create_spriteprops( view ); break;
case EDITOR_SELECT_SURFPROPS: gui_editor_propview_create_surfprops( view ); break;
default: break;
}
}
void gui_editor_propview_get_title( GUI_EDITOR_PROPVIEW* view, char* buf ) {
switch( view->seltype ) {
case EDITOR_SELECT_NONE: sprintf( buf, "properties" ); break;
case EDITOR_SELECT_POLY: sprintf( buf, "polygon properties" ); break;
case EDITOR_SELECT_ORIGIN: sprintf( buf, "properties" ); break;
case EDITOR_SELECT_ENT: sprintf( buf, "entity properties" ); break;
case EDITOR_SELECT_SPRITE: sprintf( buf, "sprite properties" ); break;
case EDITOR_SELECT_PVERTEX: sprintf( buf, "vertex properties" ); break;
case EDITOR_SELECT_SURFPROPS: sprintf( buf, "surface properties" ); break;
case EDITOR_SELECT_WVERTEX:
case EDITOR_SELECT_WALL: sprintf( buf, "wall properties" ); break;
}
}
void gui_editor_propview_draw_fn( void* ptr ) {
if( !editor->map ) return;
GUI_EDITOR_PROPVIEW* view = (GUI_EDITOR_PROPVIEW*)ptr;
I32 x = gui_relx( view );
I32 y = gui_rely( view );
I32 w = view->w;
I32 h = view->h;
char title[64];
gui_editor_propview_get_title( view, title );
gui_draw_str( x, y, ALIGN_L, FNT_JPN12, ui_clr.txt, title );
y += PROPVIEW_TITLE_OFFSET;
CLR col = gui_is_fg_window( view )? ui_clr.border : ui_clr.border_inactive;
gui_draw_frect( x, y, w, h, col );
gui_draw_frect( x+1, y+1, w-2, h-2, ui_clr.bg_sec );
view->itemview->draw_fn( view->itemview );
}
GUI_EDITOR_PROPVIEW* gui_editor_propview( I32 x, I32 y, I32 w, I32 h ) {
if( !gui_check_target() ) return 0;
GUI_EDITOR_PROPVIEW* view = new GUI_EDITOR_PROPVIEW;
view->x = x;
view->y = y;
view->w = w;
view->h = h;
view->xbound = view->w;
view->ybound = view->h + PROPVIEW_TITLE_OFFSET;
strcpy( view->name, "EDITOR_PROP_VIEW" );
view->draw_fn = gui_editor_propview_draw_fn;
view->input_fn = gui_base_input_fn;
view->curselect = 0;
view->seltype = 0;
GUI_VIEW* parent = gui_get_view();
parent->children.push( view );
view->parent = parent;
gui_set_view( view );
view->itemview = gui_view( 0, PROPVIEW_TITLE_OFFSET, w, h );
gui_set_view( parent );
return view;
}
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