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#include <cfloat>
#include "trace.h"
#include "../../util/math.h"
#include "bsp.h"
// i have no idea how this works tbh i pasted this
// todo : backface culling (return 0 if d < BSP_TRACE_EPSILON)
U8 bsp_segment_intersects_tri(
const VEC3& va, const VEC3& vb,
const VEC3& v0, const VEC3& v1, const VEC3& v2,
F32* fract,
VEC2* out_uv = 0
) {
VEC3 dir = vb - va;
VEC3 e1 = v1 - v0,
e2 = v2 - v0;
VEC3 p = vec_cross( dir, e2 );
F32 d = vec_dot( e1, p );
if( fabsf( d ) < BSP_TRACE_EPSILON ) {
// parallel
return 0;
}
F32 inv = 1.0f / d;
VEC3 ivec = va - v0;
F32 u = vec_dot( ivec, p ) * inv;
if( u < -BSP_TRACE_EPSILON || u > 1.0f + BSP_TRACE_EPSILON ) {
// outside
return 0;
}
VEC3 q = vec_cross( ivec, e1 );
F32 v = vec_dot( dir, q ) * inv;
if( v < -BSP_TRACE_EPSILON || u + v > 1.0f + BSP_TRACE_EPSILON ) {
// outside
return 0;
}
F32 t = vec_dot( e2, q ) * inv;
if( t < -BSP_TRACE_EPSILON || t > 1.0f + BSP_TRACE_EPSILON ) {
// outside
return 0;
}
if( fract ) *fract = m_clamp( t, 0.f, 1.f );
if( out_uv ) {
*out_uv = { u, v };
}
return 1;
}
U8 bsp_trace_leaf_segment( BSP_TRACE* trace, BSP* bsp, I32 leafidx, const VEC3& va, const VEC3& vb ) {
BSP_LEAF* leaf = &bsp->leaves.data[leafidx];
U8 didhit = 0;
F32 best = FLT_MAX;
for( U32 i = 0; i < leaf->count; ++i ) {
BSP_FACE* face = &bsp->faces.data[leaf->first + i];
// shouldnt happen
if( face->verts.size < 3 )
continue;
for( U32 t0 = 1; t0 + 1 < face->verts.size; ++t0 ) {
VEC3 v0 = face->verts[0].pos;
VEC3 v1 = face->verts[t0].pos;
VEC3 v2 = face->verts[t0 + 1].pos;
// todo : skip func for props
F32 t;
VEC2 uv;
if( !bsp_segment_intersects_tri( va, vb, v0, v1, v2, &t, &uv ) )
continue;
if( t < best ) {
best = t;
trace->hit = didhit = 1;
trace->frac = t;
trace->point = va + (vb - va) * t;
trace->normal = vec_normalize( vec_cross( v1 - v0, v2 - v0 ) );
trace->propid = face->propid;
trace->leafid = leafidx;
trace->faceid = leaf->first + i;
}
}
}
return didhit;
}
U8 bsp_trace_segment( BSP_TRACE* trace, BSP* bsp, I32 nodeidx, const VEC3& va, const VEC3& vb ) {
if( bsp_is_leaf( nodeidx ) ) {
I32 i = bsp_leaf_index( nodeidx );
return bsp_trace_leaf_segment( trace, bsp, i, va, vb );
}
BSP_NODE* node = &bsp->nodes.data[nodeidx];
F32 da = bsp_plane_dist( node->plane, va );
F32 db = bsp_plane_dist( node->plane, vb );
if( da > BSP_TRACE_EPSILON && db > BSP_TRACE_EPSILON )
return bsp_trace_segment( trace, bsp, node->front, va, vb );
if( da < -BSP_TRACE_EPSILON && db < -BSP_TRACE_EPSILON )
return bsp_trace_segment( trace, bsp, node->back, va, vb );
VEC3 dir = vb - va;
F32 denom = vec_dot( node->plane.normal, dir );
I32 near = (da >= 0.f) ? node->front : node->back;
I32 far = (da >= 0.f) ? node->back : node->front;
if( fabsf( denom ) < BSP_TRACE_EPSILON ) {
if( bsp_trace_segment( trace, bsp, near, va, vb ) )
return 1;
return bsp_trace_segment( trace, bsp, far, va, vb );
}
F32 t = (node->plane.dist - vec_dot( node->plane.normal, va ) ) / denom;
t = m_clamp( t, 0.f, 1.f );
VEC3 iplane = va + dir * t;
if( bsp_trace_segment( trace, bsp, near, va, iplane ) )
return 1;
if( t <= BSP_TRACE_EPSILON || t >= 1.0f - BSP_TRACE_EPSILON ) {
return bsp_trace_segment( trace, bsp, far, iplane, vb );
}
return bsp_trace_segment( trace, bsp, far, iplane, vb );
}
// nudge the trace ends slightly to prevent exact-coplanar infinite recursion.
// quake does this every recursion divided up by the length of the trace
// should not matter in the end
void bsp_trace_nudge( BSP_TRACE* trace ) {
VEC3 dir = trace->in_end - trace->in_start;
VEC3 nudge = dir * BSP_TRACE_EPSILON;
trace->in_start += nudge;
trace->in_end -= nudge;
}
U8 bsp_trace( BSP_TRACE* trace, BSP* bsp, VEC3 start, VEC3 end ) {
if( !trace ) {
dlog( "bsp_trace() : null trace\n" );
abort();
}
trace->in_start = start;
trace->in_end = end;
return bsp_trace( trace, bsp );
}
U8 bsp_trace( BSP_TRACE* trace, BSP* bsp ) {
if( !trace ) {
dlog( "bsp_trace() : null trace\n" );
abort();
}
trace->hit = 0;
bsp_trace_nudge( trace );
VEC3 start = trace->in_start;
VEC3 end = trace->in_end;
return bsp_trace_segment( trace, bsp, bsp->root, start, end );
}
inline VEC3 bsp_face_get_normal( const BSP_FACE* f ){
const VEC3 v0 = f->verts.data[0].pos;
const VEC3 v1 = f->verts.data[1].pos;
const VEC3 v2 = f->verts.data[2].pos;
return vec_normalize( vec_cross( v1 - v0, v2 - v0 ) );
}
inline U8 point_in_inflated_poly(
const VEC3& point,
const BSP_FACE* face,
const AABB& hull,
const VEC3& norm
){
VEC3 center{};
U32 c = face->verts.size;
for( U32 i = 0; i < c; ++i )
center = center + face->verts.data[i].pos;
if( c ) center = center * (1.0f / c);
for( U32 i = 0; i < c; ++i ) {
VEC3 a = face->verts.data[i].pos;
VEC3 b = face->verts.data[(i+1)%c].pos;
VEC3 in = vec_cross( norm, b - a );
F32 len = vec_len( in );
if( len <= 0.00001f ) continue;
in *= (1.0f/ len);
if( vec_dot( center - a, in ) < 0.0f )
in = in * -1.0f;
F32 dist = vec_dot( point - a, in );
VEC2 feet = aabb_extend_at_feet( hull, in );
F32 pos_r = feet.x, neg_r = feet.y;
F32 expand = norm.z >= 0 ? neg_r : pos_r;
if( dist < -expand - BSP_TRACE_EPSILON )
return 0;
}
return 1;
}
// big fat ass
U8 bsp_trace_sweep_aabb_to_face(
BSP_TRACE* trace,
const AABB& hull,
BSP_FACE* face,
const VEC3& start,
const VEC3& end,
U32 face_idx
) {
if( face->verts.size < 3 )
return 0;
VEC3 norm = bsp_face_get_normal( face );
F32 d = vec_dot( norm, face->verts[0].pos );
VEC2 feet = aabb_extend_at_feet( hull, norm );
F32 pos_r = feet.x, neg_r = feet.y;
F32 radius = norm.z >= 0 ? neg_r : pos_r;
VEC3 dir = end - start;
F32 s0 = vec_dot( norm, trace->in_start ) - d;
F32 ndir = vec_dot( norm, trace->in_end - trace->in_start );
if( fabsf( s0 ) <= radius + BSP_TRACE_EPSILON ) {
if( point_in_inflated_poly( start, face, hull, norm ) ) {
trace->hit = 1;
trace->frac = 0.f;
trace->point = start;
trace->normal = norm;
trace->propid = face->propid;
trace->faceid = face_idx;
return 1;
}
}
if( fabsf( ndir ) < BSP_TRACE_EPSILON )
return 0;
F32 t_enter = (-radius - s0) / ndir;
F32 t_exit = ( radius - s0) / ndir;
if( t_enter > t_exit ) { F32 tmp=t_enter; t_enter=t_exit; t_exit=tmp; }
if( t_exit < 0.f - BSP_TRACE_EPSILON || t_enter > 1.f + BSP_TRACE_EPSILON )
return 0;
F32 t = m_clamp( t_enter, 0.f, 1.f );
VEC3 step = start + dir * t;
if( !point_in_inflated_poly( step, face, hull, norm ) )
return 0;
trace->hit = 1;
trace->frac = t;
trace->point = step;
trace->normal = norm;
trace->propid = face->propid;
trace->faceid = face_idx;
return 1;
}
U8 bsp_trace_sweep_aabb_to_leaf(
BSP* bsp,
BSP_TRACE* trace,
const AABB& hull,
const VEC3& start,
const VEC3& end,
I32 leaf_idx
) {
BSP_LEAF* leaf = &bsp->leaves.data[leaf_idx];
U8 hit = 0;
F32 best = FLT_MAX;
BSP_TRACE besthit = *trace;
for( U32 i = 0; i < leaf->count; ++i ) {
U32 face_idx = leaf->first + i;
BSP_FACE* f = &bsp->faces.data[face_idx];
if( f->propid == MAPPROP_SKYBOX )
continue;
BSP_TRACE tr = *trace;
if( !bsp_trace_sweep_aabb_to_face( &tr, hull, f, start, end, face_idx ) )
continue;
if( tr.frac < best ) {
best = tr.frac;
besthit = tr;
besthit.leafid = leaf_idx;
hit = 1;
}
}
if( hit ) {
*trace = besthit;
trace->hit = 1;
}
return hit;
}
U8 bsp_trace_sweep_aabb(
BSP_TRACE* trace,
BSP* bsp,
const AABB& hull,
const VEC3& start,
const VEC3& end,
I32 node_idx
) {
if( bsp_is_leaf( node_idx ) ) {
I32 i = bsp_leaf_index( node_idx );
return bsp_trace_sweep_aabb_to_leaf( bsp, trace, hull, start, end, i );
}
BSP_NODE* node = &bsp->nodes.data[node_idx];
VEC3 n = node->plane.normal;
F32 d = node->plane.dist;
F32 s_dist = vec_dot( n, start ) - d;
F32 e_dist = vec_dot( n, end ) - d;
F32 offset = aabb_support_radius( hull, n );
if( s_dist > offset && e_dist > offset )
return bsp_trace_sweep_aabb( trace, bsp, hull, start, end, node->front );
if( s_dist < -offset && e_dist < -offset )
return bsp_trace_sweep_aabb( trace, bsp, hull, start, end, node->back );
VEC3 dir = end - start;
F32 denom = ( e_dist - s_dist );
if( fabsf(denom) < BSP_TRACE_EPSILON ) {
I32 near = (s_dist >= 0.f) ? node->front : node->back;
I32 far = (s_dist >= 0.f) ? node->back : node->front;
if( bsp_trace_sweep_aabb( trace, bsp, hull, start, end, near ) )
return 1;
return bsp_trace_sweep_aabb( trace, bsp, hull, start, end, far );
}
F32 tin = ( offset - s_dist) / denom;
F32 tout = (-offset - s_dist) / denom;
if( tin > tout ) { F32 tmp = tin; tin = tout; tout = tmp; }
tin = m_clamp( tin, 0.f, 1.f );
tout = m_clamp( tout , 0.f, 1.f );
VEC3 mid = start + dir * tin;
I32 near = (s_dist > 0.f) ? node->front : node->back;
I32 far = (s_dist > 0.f) ? node->back : node->front;
if( bsp_trace_sweep_aabb( trace, bsp, hull, start, mid, near ) )
return 1;
if( tin <= BSP_TRACE_EPSILON || tin >= 1.f - BSP_TRACE_EPSILON ) {
F32 nudge = (denom >= 0.f ? 1.f : -1.f) * BSP_TRACE_EPSILON * 4.f;
VEC3 nudged = mid + dir * nudge;
return bsp_trace_sweep_aabb( trace, bsp, hull, nudged, end, far );
}
return bsp_trace_sweep_aabb(trace, bsp, hull, mid, end, far );
}
U8 bsp_trace( BSP_TRACE* trace, BSP* bsp, AABB hull ) {
if( !trace || !bsp )
return 0;
trace->hit = 0;
bsp_trace_nudge( trace );
VEC3 start = trace->in_start;
VEC3 end = trace->in_end;
U8 ret = bsp_trace_sweep_aabb( trace, bsp, hull, start, end, bsp->root );
return ret;
}
U8 bsp_trace( BSP_TRACE* trace, BSP* bsp, AABB hull, VEC3 start, VEC3 end ) {
if( !trace || !bsp )
return 0;
trace->in_start = start;
trace->in_end = end;
return bsp_trace( trace, bsp, hull );
}
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