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#include "trace.h"
#include "../../util/math.h"
#include "bsp.h"
#include "map.h"
U8 bsp_trace_should_hit_face( BSP_TRACE* tr, BSP_FACE* face ) {
if( face->propid == MAPPROP_SKYBOX )
return 0;
if( !(face->hitmask & tr->hitmask) )
return 0;
return 1;
}
U8 bsp_trace_intersects_face(
const VEC3& va, const VEC3& vb,
const VEC3& v0, const VEC3& v1, const VEC3& v2,
F32* fract,
VEC2* out_uv = 0
) {
VEC3 dir = vb - va;
VEC3 e1 = v1 - v0,
e2 = v2 - v0;
VEC3 p = vec_cross( dir, e2 );
F32 d = vec_dot( e1, p );
if( d < 0 )
d *= -1.0f;
if( d <= BSP_NORM_EPSILON )
return 0;
F32 inv = 1.0f / d;
VEC3 ivec = va - v0;
F32 u = vec_dot( ivec, p ) * inv;
if( u < -BSP_TRACE_EPSILON || u > 1.0f + BSP_TRACE_EPSILON ) {
// outside
return 0;
}
VEC3 q = vec_cross( ivec, e1 );
F32 v = vec_dot( dir, q ) * inv;
if( v < -BSP_TRACE_EPSILON || u + v > 1.0f + BSP_TRACE_EPSILON ) {
// outside
return 0;
}
F32 t = vec_dot( e2, q ) * inv;
if( t < -BSP_TRACE_EPSILON || t > 1.0f + BSP_TRACE_EPSILON ) {
// outside
return 0;
}
if( fract ) *fract = m_clamp( t, 0.f, 1.f );
if( out_uv ) {
*out_uv = { u, v };
}
return 1;
}
U8 bsp_trace_leaf( BSP_TRACE* trace, BSP* bsp, I32 leafidx, const VEC3& start, const VEC3& end ) {
BSP_LEAF* leaf = &bsp->leaves.data[leafidx];
U8 didhit = 0;
F32 best = FLT_MAX;
for( U32 i = 0; i < leaf->count; ++i ) {
BSP_FACE* face = &bsp->faces.data[leaf->first + i];
if( !bsp_trace_should_hit_face( trace, face ) )
continue;
// shouldnt happen
if( face->verts.size < 3 )
continue;
for( U32 t0 = 1; t0 + 1 < face->verts.size; ++t0 ) {
VEC3 v0 = face->verts[0].pos;
VEC3 v1 = face->verts[t0].pos;
VEC3 v2 = face->verts[t0 + 1].pos;
F32 t;
VEC2 uv;
if( !bsp_trace_intersects_face( start, end, v0, v1, v2, &t, &uv ) )
continue;
if( t < best ) {
best = t;
trace->hit = didhit = 1;
trace->frac = t;
trace->point = start + (end - start) * t;
trace->normal = vec_normalize( vec_cross( v1 - v0, v2 - v0 ) );
trace->propid = face->propid;
trace->leafid = leafidx;
trace->faceid = leaf->first + i;
}
}
}
return didhit;
}
U8 bsp_trace( BSP_TRACE* trace, BSP* bsp, I32 nodeidx, const VEC3& start, const VEC3& end ) {
if( bsp_is_leaf( nodeidx ) ) {
I32 i = bsp_leaf_index( nodeidx );
return bsp_trace_leaf( trace, bsp, i, start, end );
}
BSP_NODE* node = &bsp->nodes.data[nodeidx];
F32 da = bsp_plane_dist( node->plane, start );
F32 db = bsp_plane_dist( node->plane, end );
if( da > BSP_TRACE_EPSILON && db > BSP_TRACE_EPSILON )
return bsp_trace( trace, bsp, node->front, start, end );
if( da < -BSP_TRACE_EPSILON && db < -BSP_TRACE_EPSILON )
return bsp_trace( trace, bsp, node->back, start, end );
VEC3 dir = end - start;
F32 denom = vec_dot( node->plane.normal, dir );
I32 near = (da >= 0.f) ? node->front : node->back;
I32 far = (da >= 0.f) ? node->back : node->front;
if( fabsf( denom ) < BSP_TRACE_EPSILON ) {
if( bsp_trace( trace, bsp, near, start, end ) )
return 1;
return bsp_trace( trace, bsp, far, start, end );
}
F32 t = (node->plane.dist - vec_dot( node->plane.normal, start ) ) / denom;
t = m_clamp( t, 0.f, 1.f );
if( bsp_trace( trace, bsp, near, start, end ) )
return 1;
return bsp_trace( trace, bsp, far, start, end );
}
// nudge the trace ends slightly to prevent exact-coplanar infinite recursion.
// quake does this every recursion divided up by the length of the trace
// should not matter in the end
void bsp_trace_nudge( BSP_TRACE* trace ) {
VEC3 dir = trace->in_end - trace->in_start;
VEC3 nudge = dir * BSP_TRACE_EPSILON;
trace->in_start += nudge;
trace->in_end -= nudge;
}
U8 bsp_trace( BSP_TRACE* trace, BSP* bsp, VEC3 start, VEC3 end ) {
if( !trace ) {
dlog( "bsp_trace() : null trace\n" );
abort();
}
trace->in_start = start;
trace->in_end = end;
U8 ret = bsp_trace( trace, bsp );
if( !ret )
trace->point = trace->in_end;
return ret;
}
U8 bsp_trace( BSP_TRACE* trace, BSP* bsp ) {
if( !trace ) {
dlog( "bsp_trace() : null trace\n" );
abort();
}
trace->hit = 0;
trace->startsolid = 0;
bsp_trace_nudge( trace );
VEC3 start = trace->in_start;
VEC3 end = trace->in_end;
return bsp_trace( trace, bsp, bsp->root, start, end );
}
F32 hull_proj_radius( const AABB& hull, VEC3 dir ) {
F32 expand = aabb_support_radius( hull, dir );
VEC3 half = (hull.max - hull.min) * 0.5f;
F32 r;
if( dir.z < BSP_NORM_EPSILON ) {
r = (half.x + half.y) * 0.5f;
} else
r = half.z;
F32 hypot = r * 1.414213f;
F32 a = expand;
F32 c = sqrtf( hypot * hypot - a * a );
return c;
}
inline U8 point_in_inflated_poly(
const VEC3& point,
const BSP_FACE* face,
const AABB& hull,
const VEC3& norm
){
U32 c = face->verts.size;
VEC3 center = face->center;
if( !c )
return 0;
VEC3 hullh = ( hull.max - hull.min ) * 0.5f;
for( U32 i = 0; i < c; ++i ) {
VEC3 a = face->verts.data[i].pos;
VEC3 b = face->verts.data[(i+1)%c].pos;
VEC3 e = b - a;
VEC3 in = vec_cross( norm, e );
F32 len = vec_len( in );
if( len <= 0.0001f ) continue;
in /= len;
if( vec_dot( center - a, in ) < 0.0f )
in = in * -1.0f;
F32 dist = vec_dot( point - a, in );
F32 expand = fabsf( in.z ) > 0.001f? hullh.z : hullh.x;
if( dist < -( expand - BSP_EDGE_TOLERANCE ) )
return 0;
U8 axis = 0;
// check if plane is aligned to any axis
for( U32 i = 0; i < 3; ++i ) {
if( norm[i] < BSP_NORM_EPSILON )
++axis;
}
if( !axis ) { // project closest hull corner onto plane
VEC3 diag = in;
diag *= -1;
for( U32 i = 0; i < 3; ++i ) {
if( diag[i] )
diag[i] = copysignf( 1.0f, diag[i] );
}
diag *= hullh;
if( vec_dot( point - diag, in ) < 0.f )
return 0;
}
}
return 1;
}
// big fat ass
U8 bsp_trace_sweep_aabb_to_face(
BSP_TRACE* trace,
const AABB& hull,
BSP_FACE* face,
U32 face_idx
) {
if( face->verts.size < 3 )
return 0;
VEC3 norm = bsp_face_get_normal( face );
F32 d = vec_dot( norm, face->verts[0].pos );
F32 radius = aabb_support_radius( hull, norm );
VEC3 dir = trace->in_end - trace->in_start;
F32 s0 = vec_dot( norm, trace->in_start ) - d;
F32 ndir = vec_dot( norm, dir );
if( ndir > 0 ) // dont collide with rear side
return 0;
VEC3 hullv = hull.max - hull.min;
for( U32 i = 0; i < 3; ++i ) hullv[i] += BSP_EDGE_TOLERANCE;
AABB fhullh = { face->mins - hullv * 0.5f, face->maxs + hullv * 0.5f };
if( fabsf( s0 ) <= radius + BSP_TRACE_EPSILON ) {
if( aabb_contains_point( fhullh, trace->in_start ) && point_in_inflated_poly( trace->in_start, face, hull, norm ) ) {
trace->hit = 1;
trace->frac = 0.f;
trace->startsolid = 1;
trace->point = trace->in_start;
trace->normal = norm;
trace->propid = face->propid;
trace->faceid = face_idx;
return 1;
}
}
F32 t_enter = (-radius - s0) / ndir;
F32 t_exit = ( radius - s0) / ndir;
if( t_enter > t_exit ) { F32 tmp=t_enter; t_enter=t_exit; t_exit=tmp; }
if( t_exit < 0.f - BSP_TRACE_EPSILON || t_enter > 1.f + BSP_TRACE_EPSILON )
return 0;
F32 t = m_clamp( t_enter, 0.f, 1.f );
VEC3 step = trace->in_start + dir * t;
if( !aabb_contains_point( fhullh, step ) )
return 0;
if( !point_in_inflated_poly( step, face, hull, norm ) )
return 0;
trace->hit = 1;
trace->frac = t;
trace->point = step;
trace->normal = norm;
trace->propid = face->propid;
trace->faceid = face_idx;
return 1;
}
U8 bsp_trace_sweep_aabb_to_leaf_edges(
BSP* bsp,
BSP_TRACE* trace,
const AABB& hull,
I32 leaf_idx,
F32* in_best
) {
BSP_LEAF* leaf = &bsp->leaves.data[leaf_idx];
U8 hit = 0;
F32 best = *in_best;
BSP_TRACE besthit = *trace;
VEC3 hullh = ( hull.max - hull.min ) * 0.5f;
for( U32 i = 0; i < leaf->edges.size; ++i ) {
BSP_EDGE* e = &leaf->edges[i];
BSP_FACE* f = &bsp->faces.data[e->face];
if( !bsp_trace_should_hit_face( trace, f ) )
continue;
VEC3 n = e->plane.normal;
F32 d = e->plane.dist;
F32 r = aabb_support_radius( hull, n );
if( n.z < 0.7f ) // this seems not necessary for ground for some reason lol
r += BSP_EDGE_TOLERANCE;
VEC3 dir = trace->in_end - trace->in_start;
F32 s0 = vec_dot( n, trace->in_start ) - d;
F32 ndir = vec_dot( n, dir );
if( ndir > 0.f ) continue;
if( s0 <= -(r) ) continue;
F32 t_enter = ( r - s0) / ndir;
F32 t_exit = (-r - s0) / ndir;
if( t_enter > t_exit ) { F32 tmp = t_enter; t_enter = t_exit; t_exit = tmp; }
if( t_exit < -BSP_TRACE_EPSILON || t_enter > 1.f + BSP_TRACE_EPSILON )
continue;
F32 t = m_clamp( t_enter, 0.f, 1.f );
VEC3 step = trace->in_start + (dir) * t;
VEC3 edir = e->v2 - e->v1;
F32 elen = vec_len( edir );
if( elen < 0.001f )
continue;
edir /= elen;
F32 along = vec_dot( step - e->v1, edir );
F32 expand;
if( fabsf( edir.z ) < BSP_NORM_EPSILON )
expand = (edir.x > edir.y)? hullh.y : hullh.x;
else
expand = hullh.z;
if( along < -( expand + BSP_EDGE_TOLERANCE ) || ( along > elen + expand ) )
continue;
VEC3 proj = e->v1 + edir * m_clamp( along, 0.f, elen );
VEC3 ec = vec_cross( edir, n );
F32 nlen = vec_len( ec );
if( nlen < 0.001f )
continue;
ec /= nlen;
F32 dist = vec_dot( proj - step, ec );
expand = aabb_support_radius( hull, ec );
if( fabsf( dist ) > expand )
continue;
if( t < best ) {
best = t;
*in_best = best;
besthit.frac = t;
besthit.point = step;
besthit.normal = n;
besthit.propid = f->propid;
besthit.faceid = e->face;
besthit.leafid = leaf_idx;
hit = 1;
}
}
if( hit ) {
*trace = besthit;
trace->hit = 1;
}
return hit;
}
U8 bsp_trace_sweep_aabb_to_leaf(
BSP* bsp,
BSP_TRACE* trace,
const AABB& hull,
I32 leaf_idx
) {
BSP_LEAF* leaf = &bsp->leaves.data[leaf_idx];
U8 hit = 0;
F32 best = FLT_MAX;
BSP_TRACE besthit = *trace;
BSP_TRACE edgehit = *trace;
for( U32 i = 0; i < leaf->count; ++i ) {
U32 face_idx = leaf->first + i;
BSP_FACE* f = &bsp->faces.data[face_idx];
if( !bsp_trace_should_hit_face( trace, f ) )
continue;
BSP_TRACE tr = *trace;
if( !bsp_trace_sweep_aabb_to_face( &tr, hull, f, face_idx ) )
continue;
if( tr.frac < best ) {
best = tr.frac;
besthit = tr;
besthit.leafid = leaf_idx;
hit = 1;
}
}
best = FLT_MAX;
U8 ehit = bsp_trace_sweep_aabb_to_leaf_edges( bsp, &edgehit, hull, leaf_idx, &best );
if( hit || ehit ) {
if( ehit && !hit )
*trace = edgehit;
else if( !ehit && hit )
*trace = besthit;
else if( edgehit.frac <= besthit.frac + BSP_TRACE_EPSILON )
*trace = edgehit;
else {
*trace = besthit;
trace->normal = edgehit.normal;
}
trace->hit = 1;
return 1;
}
return 0;
}
U8 bsp_trace_sweep_aabb(
BSP_TRACE* trace,
BSP* bsp,
const AABB& hull,
I32 node_idx
) {
VEC3 start = trace->in_start;
VEC3 end = trace->in_end;
if( bsp_is_leaf( node_idx ) ) {
I32 i = bsp_leaf_index( node_idx );
return bsp_trace_sweep_aabb_to_leaf( bsp, trace, hull, i );
}
BSP_NODE* node = &bsp->nodes.data[node_idx];
VEC3 n = node->plane.normal;
F32 d = node->plane.dist;
F32 s_dist = vec_dot( n, start ) - d;
F32 e_dist = vec_dot( n, end ) - d;
F32 offset = aabb_support_radius( hull, n );
if( s_dist > offset && e_dist > offset )
return bsp_trace_sweep_aabb( trace, bsp, hull, node->front );
if( s_dist < -offset && e_dist < -offset )
return bsp_trace_sweep_aabb( trace, bsp, hull, node->back );
VEC3 dir = end - start;
F32 denom = ( e_dist - s_dist );
if( fabsf(denom) < BSP_TRACE_EPSILON ) {
I32 near = (s_dist >= 0.f) ? node->front : node->back;
I32 far = (s_dist >= 0.f) ? node->back : node->front;
if( bsp_trace_sweep_aabb( trace, bsp, hull, near ) )
return 1;
return bsp_trace_sweep_aabb( trace, bsp, hull, far );
}
F32 tin = ( offset - s_dist) / denom;
F32 tout = (-offset - s_dist) / denom;
if( tin > tout ) { F32 tmp = tin; tin = tout; tout = tmp; }
tin = m_clamp( tin, 0.f, 1.f );
tout = m_clamp( tout , 0.f, 1.f );
I32 near = (s_dist > 0.f) ? node->front : node->back;
I32 far = (s_dist > 0.f) ? node->back : node->front;
BSP_TRACE tr_near = *trace;
BSP_TRACE tr_far = *trace;
U8 hit_near = bsp_trace_sweep_aabb( &tr_near, bsp, hull, near );
U8 hit_far = bsp_trace_sweep_aabb( &tr_far , bsp, hull, far );
if( hit_near && hit_far ) {
*trace = (tr_near.frac <= tr_far.frac) ? tr_near : tr_far;
return 1;
}
if( hit_near ) { *trace = tr_near; return 1; }
if( hit_far ) { *trace = tr_far; return 1; }
if( tin <= BSP_TRACE_EPSILON || tin >= 1.f - BSP_TRACE_EPSILON ) {
F32 nudge = (denom >= 0.f ? 1.f : -1.f) * BSP_TRACE_EPSILON;
VEC3 nudged = start + dir * nudge;
trace->in_start = nudged;
return bsp_trace_sweep_aabb( trace, bsp, hull, far );
}
return bsp_trace_sweep_aabb(trace, bsp, hull, far );
}
U8 bsp_trace( BSP_TRACE* trace, BSP* bsp, AABB hull ) {
if( !trace || !bsp )
return 0;
trace->startsolid = 0;
trace->hit = 0;
bsp_trace_nudge( trace );
VEC3 start = trace->in_start;
VEC3 end = trace->in_end;
// move trace up by half of the hull - extend at feet instead of center
VEC3 off = VEC3{ 0, 0, hull.max.z - hull.min.z } * 0.5f;
trace->in_start += off;
trace->in_end += off;
U8 ret = bsp_trace_sweep_aabb( trace, bsp, hull, bsp->root );
trace->in_start = start;
trace->in_end = end;
if( !ret )
trace->point = end;
else
trace->point -= off;
return ret;
}
U8 bsp_trace( BSP_TRACE* trace, BSP* bsp, AABB hull, VEC3 start, VEC3 end ) {
if( !trace || !bsp )
return 0;
trace->in_start = start;
trace->in_end = end;
return bsp_trace( trace, bsp, hull );
}
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