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#include "base.h"
const I32 CHECKBOX_SIZE = 14;
void gui_checkbox_draw_fn( void* ptr ) {
GUI_CHECKBOX* check = (GUI_CHECKBOX*)ptr;
I32 x = gui_relx( check );
I32 y = gui_rely( check );
I32 half = CHECKBOX_SIZE / 2;
CLR col = gui_is_fg_window( check )? ui_clr.border : ui_clr.border_inactive;
gui_draw_frect( x, y+2, CHECKBOX_SIZE, CHECKBOX_SIZE, col );
gui_draw_frect( x+1, y+3, CHECKBOX_SIZE-2, CHECKBOX_SIZE-2, ui_clr.bg_sec );
if( *check->pval )
gui_draw_str( x + half, y, ALIGN_C, FNT_JPN12, ui_clr.txt, "x" );
gui_draw_str( x + CHECKBOX_SIZE + 2, y, ALIGN_L, FNT_JPN12, ui_clr.txt, check->name );
}
void gui_checkbox_input_fn( void* ptr ) {
GUI_CHECKBOX* check = (GUI_CHECKBOX*)ptr;
I32 x = gui_relx( check );
I32 y = gui_rely( check );
U8 m1 = gui_mbutton_down( 0 );
I32 mx, my;
gui_cursor_pos( &mx, &my );
gui_draw_get_str_bounds( &check->w, 0, FNT_JPN12, check->name );
check->w += CHECKBOX_SIZE + 2;
U8 inbounds = mx >= x && mx <= x + check->w && my >= y && my <= y + check->h;
if( !m1 ) {
// checkbox could be destroyed by callback
U8 was_held = check->held;
check->held = 0;
if( inbounds && was_held ) {
*check->pval = !*check->pval;
if( check->cb )
check->cb( check );
}
return;
}
if( inbounds )
check->held = 1;
}
GUI_CHECKBOX* gui_checkbox( I32 x, I32 y, const char* title, U8* pval ) {
if( !gui_check_target() ) return 0;
GUI_CHECKBOX* check = new GUI_CHECKBOX;
check->x = x;
check->y = y;
check->cb = 0;
check->ybound = check->h = 16;
check->draw_fn = gui_checkbox_draw_fn;
check->input_fn = gui_checkbox_input_fn;
check->pval = pval;
check->parent = _gui.cur_view;
strcpy( check->name, title );
gui_draw_get_str_bounds( &check->w, 0, FNT_JPN12, check->name );
check->w += CHECKBOX_SIZE + 2;
check->xbound = check->w;
check->ybound = check->h;
gui_get_view()->children.push( check );
return check;
}
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