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#include "base.h"
#include <stdio.h>
void gui_colorinput_draw_fn( void* ptr ) {
GUI_COLORINPUT* input = (GUI_COLORINPUT*)ptr;
I32 x = gui_relx( input );
I32 y = gui_rely( input );
gui_draw_str( x, y, ALIGN_L, FNT_JPN12, ui_clr.txt, input->name );
CLR val = *(CLR*)input->pval;
char hex[16];
sprintf( hex, "#%02x%02x%02x",
(I32)(val.r * 255.f),
(I32)(val.g * 255.f),
(I32)(val.b * 255.f)
);
gui_draw_str( x + input->w, y, ALIGN_R, FNT_JPN12, ui_clr.txt, hex );
CLR border = {
1.f - val.r,
1.f - val.g,
1.f - val.b,
1.f
};
gui_draw_frect( x + input->w - 21, y + 14, 22, 22, border );
gui_draw_frect( x + input->w - 19, y + 16, 18, 18, CLR::BLACK() );
gui_draw_frect( x + input->w - 19, y + 16, 18, 18, *(CLR*)(input->pval) );
GUI_VIEW* inputview = input->inputview;
inputview->draw_fn( inputview );
}
GUI_COLORINPUT* gui_colorinput( I32 x, I32 y, I32 w, const char* title, CLR* pval, U8 showalpha ) {
if( !gui_check_target() ) return 0;
GUI_COLORINPUT* input = new GUI_COLORINPUT;
__gui_internal_vectorinput_init(
input,
x, y,
w - 26,
title,
(F32*)pval,
showalpha? 4 : 3,
0.f,
1.f,
1.f / 255.f,
"rgba",
"%.02f"
);
input->xbound = input->w = w;
input->draw_fn = gui_colorinput_draw_fn;
return input;
}
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