blob: fa308e2396d12fe1400221a7f9fa2b2737d71f00 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
|
#include "input.h"
#include "SDL_events.h"
INPUT_DATA input;
void input_on_event( SDL_Event* e ) {
input.on_input.each( fn( ON_INPUT_FN* func ) { (*func)( e ); } );
switch( e->type ) {
case SDL_MOUSEBUTTONDOWN: {
switch( e->button.button ) {
case 1: input.mouse.left = 1; break;
case 2: input.mouse.middle = 1; break;
case 3: input.mouse.right = 1; break;
}
} break;
case SDL_MOUSEBUTTONUP: {
switch( e->button.button ) {
case 1: input.mouse.left = 0; break;
case 2: input.mouse.middle = 0; break;
case 3: input.mouse.right = 0; break;
}
} break;
case SDL_MOUSEWHEEL: {
input.mouse.wheel = e->wheel.y;
} break;
case SDL_MOUSEMOTION: {
input.mouse.pos.x = (F32)e->motion.x;
input.mouse.pos.y = (F32)e->motion.y;
input.mouse.pos_delta.x += (F32)e->motion.xrel * input.mpitch;
input.mouse.pos_delta.y += (F32)e->motion.yrel * input.myaw;
} break;
case SDL_KEYDOWN: {
input.keys[e->key.keysym.sym & 0xff] = 1;
} break;
case SDL_KEYUP: {
input.keys[e->key.keysym.sym & 0xff] = 0;
} break;
}
}
extern void input_reset_mouse_accumulator() {
input.mouse.pos_delta.x = 0;
input.mouse.pos_delta.y = 0;
}
void input_on_mouse( I32 type, I32 x, I32 y ) {
if( type == MOUSEEV_MOVE ) {
input.mouse.pos.x = (F32)x;
input.mouse.pos.y = (F32)y;
}
if( type == MOUSEEV_DOWN ) {
I32 button = x;
if( button == MOUSE_LEFT )
input.mouse.left = 1;
if( button == MOUSE_RIGHT )
input.mouse.right = 1;
if( button == MOUSE_MIDDLE )
input.mouse.middle = 1;
if( button == MOUSE_WHEEL )
input.mouse.wheel = -1;
}
if( type == MOUSEEV_UP ) {
I32 button = x;
if( button == MOUSE_LEFT )
input.mouse.left = 0;
if( button == MOUSE_RIGHT )
input.mouse.right = 0;
if( button == MOUSE_MIDDLE )
input.mouse.middle = 0;
if( button == MOUSE_WHEEL )
input.mouse.wheel = 1;
}
}
void input_frame_end() {
input.mouse.wheel = 0;
}
U8 input_is_key_down( U32 key ) {
return input.keys[key & 0xff];
}
void input_capture_mouse( U8 capture ) {
input_reset_mouse_accumulator();
input.mouselock = capture;
SDL_SetRelativeMouseMode( capture ? SDL_TRUE : SDL_FALSE );
}
|