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-rw-r--r--cheat/tf2/graphics.h80
1 files changed, 80 insertions, 0 deletions
diff --git a/cheat/tf2/graphics.h b/cheat/tf2/graphics.h
new file mode 100644
index 0000000..c9c2ef7
--- /dev/null
+++ b/cheat/tf2/graphics.h
@@ -0,0 +1,80 @@
+#pragma once
+#include "color.hpp"
+#include "interfaces.h"
+#include "math.h"
+typedef unsigned long HFont;
+
+enum alignment {
+ left,
+ right,
+ center
+};
+
+enum alignment_vertical {
+ top,
+ bottom
+};
+
+enum fontflag : long {
+ none,
+ italic = 0x001,
+ underline = 0x002,
+ strikeout = 0x004,
+ symbol = 0x008,
+ antialias = 0x010,
+ blur = 0x020,
+ rotary = 0x040,
+ dropshadow = 0x080,
+ additive = 0x100,
+ outline = 0x200,
+ custom = 0x400,
+ bitmap = 0x800,
+};
+
+namespace tf2
+{
+ class c_fonts {
+ public:
+ c_fonts( ) {
+ }
+
+ void init( ) {
+ f_12 = cl.m_surface( )->CreateFnt( );
+ f_14 = cl.m_surface( )->CreateFnt( );
+ f_16 = cl.m_surface( )->CreateFnt( );
+ f_18 = cl.m_surface( )->CreateFnt( );
+ f_esp = cl.m_surface( )->CreateFnt( );
+
+ cl.m_surface( )->SetFontGlyphSet( f_12, "Tahoma", 12, 300, 0, 0, fontflag::outline );
+ cl.m_surface( )->SetFontGlyphSet( f_14, "Tahoma", 14, 300, 0, 0, fontflag::outline );
+ cl.m_surface( )->SetFontGlyphSet( f_16, "Tahoma", 16, 300, 0, 0, fontflag::outline );
+ cl.m_surface( )->SetFontGlyphSet( f_18, "Tahoma", 18, 300, 0, 0, fontflag::outline );
+ cl.m_surface( )->SetFontGlyphSet( f_esp, "Verdana", 13, 550, 0, 0, fontflag::dropshadow );
+ }
+
+ HFont f_12;
+ HFont f_14;
+ HFont f_16;
+ HFont f_18;
+
+ HFont f_esp;
+ };
+
+ class c_graphics {
+ public:
+ void draw_line( int x, int y, int x1, int y1, clr_t clr );
+ void draw_string( HFont font, int x, int y, clr_t clr, alignment f_alignment, std::string msg );
+ void draw_string( HFont font, int x, int y, clr_t clr, alignment f_alignment, std::wstring msg );
+ void draw_rect( int x, int y, int w, int h, clr_t clr );
+ void draw_rect_outlined( int x, int y, int w, int h, clr_t clr );
+ void draw_circle_outlined( int x, int y, int r, clr_t clr );
+ void get_text_size( HFont font, std::string text, int& w, int& h );
+ void get_text_size( HFont font, std::wstring text, int& w, int& h );
+ void draw_polygon( int count, vertex_t* vertexs, clr_t clr_t );
+ void draw_filled_circle( int x, int y, int r, clr_t clr_t );
+ vec2_t world_to_screen( vec3_t world_pos );
+ };
+}
+
+extern tf2::c_graphics graphics;
+extern tf2::c_fonts fonts; \ No newline at end of file