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-rw-r--r--loader/client/client_windows.cpp58
1 files changed, 58 insertions, 0 deletions
diff --git a/loader/client/client_windows.cpp b/loader/client/client_windows.cpp
new file mode 100644
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--- /dev/null
+++ b/loader/client/client_windows.cpp
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+#include <Windows.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <iostream>
+#include <winternl.h>
+
+#pragma comment( lib, "ws2_32.lib" )
+
+#include "connect.hpp"
+
+/*
+ 1. Connect
+ 2. Send hello message
+ 3. Receive hello message from server,
+ 4. Enter and send username
+ 5. Enter and send password (use bcrypt or some shit idk)
+ 6. Send and let server check hardware id.
+ 7. Recieve list of games.
+ 8. Select game and send to server
+ 9. Receive space of dll.
+ 10. Allocate space for dll.
+ 11. Send base address of dll.
+ 12a. Server does relocations.
+ 12b. Server does imports.
+ 13. Server sends dll
+ 14. Client Manual maps dll
+ 15. Send game module list and possibly PE headers
+ 16. Server sends back needed module base addresses and possibly size.
+ 17. Call DLLMain with correct parameters (Included Base Addresses)
+ 18. In cheat DLLMain set up base addresses and do cheat stuff.
+*/
+
+
+
+
+// note below is just pseudo unprotected code...
+// will make not retarded soon.
+int main( ) {
+ // TEMPORARY, WE NEED TO ENCRYPT IP STRING SO WE DON'T HAVE DDOS NOOBS.
+ // or we could do char address[] = { 127, 0, 0, 1 };
+ std::string ip = "127.0.0.1";
+ // std::cin >> ip;
+
+ // START.
+ client::c_connect c( ip.c_str( ) );
+ if( !c.setup( ) )
+ return 1;
+
+ if( !c.connect( ) )
+ return 2;
+
+ c.handle( );
+
+ system( "pause" );
+
+ return 0;
+}