From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- cheat/gmod/aimbot.hpp | 38 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 38 insertions(+) create mode 100644 cheat/gmod/aimbot.hpp (limited to 'cheat/gmod/aimbot.hpp') diff --git a/cheat/gmod/aimbot.hpp b/cheat/gmod/aimbot.hpp new file mode 100644 index 0000000..5b6ad5f --- /dev/null +++ b/cheat/gmod/aimbot.hpp @@ -0,0 +1,38 @@ +#pragma once +#include +#include +#include + +#include "sdk.hpp" +#include "console.hpp" + +namespace features +{ + class c_aimbot + { + public: + c_aimbot( ) = default; + + private: + struct aim_target_t + { + int m_ent_index; + vec3_t m_position; + }; + + vec3_t m_shot_dir{ }, m_last_viewangles{ }; + user_cmd_t* m_cmd{ }; + std::map< const char*, vec3_t > m_spread{ }; // sorry not sorry + + void run( ); + + aim_target_t find_best_target( ) const; + vec3_t get_entity_position( c_base_player* ent ) const; + void aim_at_target( const aim_target_t& target ); + void fix_accuracy( vec3_t& angle ); + public: + void operator()( user_cmd_t* cmd ); + void silent( ); + void log_shot( c_base_player* local, fire_bullets_info* info ); + }; +} -- cgit v1.2.3