From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- cheat/gmod/fire_bullets.cpp | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 cheat/gmod/fire_bullets.cpp (limited to 'cheat/gmod/fire_bullets.cpp') diff --git a/cheat/gmod/fire_bullets.cpp b/cheat/gmod/fire_bullets.cpp new file mode 100644 index 0000000..6bc4297 --- /dev/null +++ b/cheat/gmod/fire_bullets.cpp @@ -0,0 +1,15 @@ +#include "hooks.hpp" +#include "context.hpp" +#include "base_cheat.hpp" + +decltype( &hooks::fire_bullets ) hooks::fire_bullets_o{ }; +void __fastcall hooks::fire_bullets( void* ecx, void* edx, fire_bullets_info* info ) { + if( g_gmod.m_panic ) return fire_bullets_o( ecx, edx, info ); + + if( g_ctx.run_frame( ) && + g_ctx.m_local == ecx ) { // only our shots. + g_cheat.m_aimbot.log_shot( ( c_base_player* )ecx, info ); // dynamically logging spread vectors for nospread. + } + + return fire_bullets_o( ecx, edx, info ); +} \ No newline at end of file -- cgit v1.2.3