From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- cheat/gmod/hud_process_input.cpp | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) create mode 100644 cheat/gmod/hud_process_input.cpp (limited to 'cheat/gmod/hud_process_input.cpp') diff --git a/cheat/gmod/hud_process_input.cpp b/cheat/gmod/hud_process_input.cpp new file mode 100644 index 0000000..b68c9c1 --- /dev/null +++ b/cheat/gmod/hud_process_input.cpp @@ -0,0 +1,19 @@ +#include "context.hpp" +#include "hooks.hpp" + +void __fastcall hooks::hud_process_input( void* ecx_, void* edx_, bool active ) { + static auto hud_update_o = g_csgo.m_chl->get_old_function< decltype( &hooks::hud_process_input ) >( 10 ); + + static auto g_vecRenderAngle = *pattern::first_code_match< vec3_t** >( g_csgo.m_chl.dll( ), + xors( "F3 0F 10 05 ? ? ? ? F3 0F 5C 05 ? ? ? ? F3 0F 11 86" ), 0x4 ); + + if( g_ctx.run_frame( ) ) { + float backup = g_vecRenderAngle->y; + g_vecRenderAngle->y = g_ctx.m_last_fakeangle.y; + hud_update_o( ecx_, 0, active ); + g_vecRenderAngle->y = backup; + return; + } + + return hud_update_o( ecx_, 0, active ); +} \ No newline at end of file -- cgit v1.2.3