From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- cheat/gmod/in_prediction.cpp | 32 ++++++++++++++++++++++++++++++++ 1 file changed, 32 insertions(+) create mode 100644 cheat/gmod/in_prediction.cpp (limited to 'cheat/gmod/in_prediction.cpp') diff --git a/cheat/gmod/in_prediction.cpp b/cheat/gmod/in_prediction.cpp new file mode 100644 index 0000000..cb5a7bf --- /dev/null +++ b/cheat/gmod/in_prediction.cpp @@ -0,0 +1,32 @@ +#include "mem.hpp" +#include "hooks.hpp" +#include "context.hpp" + +#undef max + +bool __fastcall hooks::in_prediction( void* ecx_, void* edx_ ) { + static auto in_prediction_o = g_csgo.m_prediction->get_old_function< decltype( &hooks::in_prediction ) >( 14 ); + static auto ret_address = pattern::first_code_match( g_csgo.m_chl.dll( ), + xors( "84 C0 75 08 57 8B CE E8 ? ? ? ? 8B 06" ) ); + + if( g_ctx.m_local && ret_address && g_settings.rage.enabled && g_settings.rage.resolver ) { + stack_t stack( get_baseptr( ) ); + int local_team = g_ctx.m_local->m_iTeamNum( ); + + if( stack.return_address( ) == ret_address ) { + for( size_t i{ }; i < 65; ++i ) { + auto ent = g_csgo.m_entlist( )->GetClientEntity< >( i ); + + if( !ent || !ent->is_valid( ) || ent == g_ctx.m_local ) + continue; + + if( ent->m_iTeamNum( ) != local_team || g_settings.rage.friendlies ) { + ent->m_flLastBoneSetupTime( ) = std::numeric_limits< float >::quiet_NaN( ); + ent->m_iMostRecentModelBoneCounter( ) -= 1; + } + } + } + } + + return in_prediction_o( ecx_, 0 ); +} \ No newline at end of file -- cgit v1.2.3