From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- cheat/gmod/paint.cpp | 21 +++++++++++++++++++++ 1 file changed, 21 insertions(+) create mode 100644 cheat/gmod/paint.cpp (limited to 'cheat/gmod/paint.cpp') diff --git a/cheat/gmod/paint.cpp b/cheat/gmod/paint.cpp new file mode 100644 index 0000000..d744d9d --- /dev/null +++ b/cheat/gmod/paint.cpp @@ -0,0 +1,21 @@ +#include + +#include "hooks.hpp" +#include "interface.hpp" +#include "context.hpp" +#include "math.hpp" + +#include "base_cheat.hpp" + +void __fastcall hooks::paint( void* ecx, void* edx, int mode ) { + static auto paint_o = g_gmod.m_engine_vgui->get_old_function< decltype( &hooks::paint ) >( 13 ); + if( g_gmod.m_panic ) return paint_o( ecx, edx, mode ); + + paint_o( ecx, edx, mode ); + + if( mode & 2 ) { + if( g_ctx.run_frame( ) ) { + g_cheat.m_visuals.store_data( ); + } + } +} \ No newline at end of file -- cgit v1.2.3