From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- cheat/gmod/play_sound.cpp | 25 +++++++++++++++++++++++++ 1 file changed, 25 insertions(+) create mode 100644 cheat/gmod/play_sound.cpp (limited to 'cheat/gmod/play_sound.cpp') diff --git a/cheat/gmod/play_sound.cpp b/cheat/gmod/play_sound.cpp new file mode 100644 index 0000000..7a701ad --- /dev/null +++ b/cheat/gmod/play_sound.cpp @@ -0,0 +1,25 @@ +#include "hooks.hpp" + +void __fastcall hooks::play_sound( void* ecx_, void*, const char* file ) { + static auto play_sound_o = g_csgo.m_surface->get_old_function< decltype( &play_sound ) >( 82 ); + static auto is_ready = pattern::first_code_match( g_csgo.m_chl.dll( ), xors( "55 8B EC 83 E4 F8 83 EC 08 56 8B 35 00 00 00 00 57 83 BE" ), 0 ); + static bool was_played = false; + static float played_tick = 0.f; + + play_sound_o( ecx_, 0, file ); + + if( !g_settings.misc.auto_accept || g_csgo.m_engine( )->IsInGame( ) ) { + was_played = false; + return; + } + + if( strstr( file, xors( "competitive_accept_beep.wav" ) ) && !was_played ) { + was_played = true; + played_tick = GetTickCount( ) * 0.001f + g_settings.misc.auto_accept_delay; + } + + if( was_played && GetTickCount( ) * 0.001f > played_tick ) { + reinterpret_cast< void( __cdecl* )( ) >( is_ready )( ); + was_played = false; + } +} \ No newline at end of file -- cgit v1.2.3