From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- cheat/gmod/playerlist.hpp | 54 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 54 insertions(+) create mode 100644 cheat/gmod/playerlist.hpp (limited to 'cheat/gmod/playerlist.hpp') diff --git a/cheat/gmod/playerlist.hpp b/cheat/gmod/playerlist.hpp new file mode 100644 index 0000000..56eac50 --- /dev/null +++ b/cheat/gmod/playerlist.hpp @@ -0,0 +1,54 @@ +#pragma once + +#include "context.hpp" +#include "d3d.hpp" +#include "interface.hpp" +#include "ui_draw.h" + +#include +#include + +NAMESPACE_REGION( features ) + +class c_player_list +{ + struct playeritem_t + { + playeritem_t( ) = default; + playeritem_t( char* name, bool* friends ) { + strcpy( m_name, name ); + m_friend = friends; + } + + char m_name[ 32 ]{ }; + bool* m_friend{ }; + }; + + bool m_open; + int m_x, m_y, m_w, m_h; + int m_tabwidth; + int m_tab; + int m_scrw, m_scrh; + int m_index; + + std::vector< playeritem_t > m_items; + std::map< std::string, bool > m_friends; +public: + inline bool& is_open( ) { + return m_open; + } + + inline int& get_index( ) { + return m_index; + } + + inline auto get_list( ) { + return m_items; + } + + bool is_friend( const std::string& guid ); + + void operator()( ); +}; + +END_REGION \ No newline at end of file -- cgit v1.2.3