From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- cheat/gmod/scene_end.cpp | 43 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 43 insertions(+) create mode 100644 cheat/gmod/scene_end.cpp (limited to 'cheat/gmod/scene_end.cpp') diff --git a/cheat/gmod/scene_end.cpp b/cheat/gmod/scene_end.cpp new file mode 100644 index 0000000..1e42543 --- /dev/null +++ b/cheat/gmod/scene_end.cpp @@ -0,0 +1,43 @@ +#include "hooks.hpp" +#include "settings.hpp" +#include "base_cheat.hpp" +#include "context.hpp" + +void __fastcall hooks::scene_end( void* ecx_, void* edx_ ) { + static auto scene_end_o = g_csgo.m_render_view->get_old_function< decltype( &hooks::scene_end ) >( 9 ); + scene_end_o( edx_, 0 ); + + if( !g_csgo.m_panic && g_ctx.m_local && g_settings.visuals.chams.enabled( ) && g_settings.visuals.chams.ignore_z( ) ) { + g_ctx.m_drawing_screneend = true; + for( int i = 1; i < g_csgo.m_globals->m_maxclients; ++i ) { + auto ent = g_csgo.m_entlist( )->GetClientEntity< >( i ); + + if( ent && ent->is_valid( ) && !ent->m_bGunGameImmunity( ) ) { + if( ent == g_ctx.m_local && ent->m_bIsScoped( ) ) { + continue; + } + + int team = ent->m_iTeamNum( ); + bool enemy = team != g_ctx.m_local->m_iTeamNum( ); + + if( enemy || g_settings.visuals.chams.friendlies( ) ) { + IMaterial* mat = g_settings.visuals.chams.flat ? g_cheat.m_chams.m_materials.m_chams_flat : g_cheat.m_chams.m_materials.m_chams; + fclr_t clr_vis = enemy ? g_settings.visuals.chams.color_visible_enemy( ).to_fclr( ) : g_settings.visuals.chams.color_visible_friendly( ).to_fclr( ); + fclr_t clr_hid = enemy ? g_settings.visuals.chams.color_hidden_enemy( ).to_fclr( ) : g_settings.visuals.chams.color_hidden_friendly( ).to_fclr( ); + + mat->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, true ); + g_cheat.m_chams.m_materials.force_material( mat, clr_hid ); + ent->ce( )->DrawModel( 0x1, 255 ); + + mat->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, false ); + g_cheat.m_chams.m_materials.force_material( mat, clr_vis ); + ent->ce( )->DrawModel( 0x1, 255 ); + + g_csgo.m_model_render( )->ForcedMaterialOverride( nullptr ); + } + } + } + + g_ctx.m_drawing_screneend = false; + } +} \ No newline at end of file -- cgit v1.2.3