From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- cheat/gmod/sdk.hpp | 26 ++++++++++++++++++++++++++ 1 file changed, 26 insertions(+) create mode 100644 cheat/gmod/sdk.hpp (limited to 'cheat/gmod/sdk.hpp') diff --git a/cheat/gmod/sdk.hpp b/cheat/gmod/sdk.hpp new file mode 100644 index 0000000..fbed28a --- /dev/null +++ b/cheat/gmod/sdk.hpp @@ -0,0 +1,26 @@ +#pragma once +#include "vector.hpp" + +#include "IClientMode.hpp" +#include "CHLClient.hpp" +#include "ISurface.hpp" +#include "IPanel.hpp" +#include "IVEngineClient.hpp" +#include "IClientEntityList.hpp" +#include "GlobalVars_t.hpp" +#include "IPrediction.hpp" +#include "ICvar.hpp" +#include "IVModelInfoClient.hpp" +#include "IMaterialSystem.hpp" +#include "IEngineTrace.hpp" +#include "IVRenderView.hpp" +#include "IPhysicsSurfaceProps.hpp" +#include "CUtlVector.hpp" +#include "IMemAlloc.hpp" +#include "IGameEventManager.hpp" +#include "KeyValues.hpp" +#include "CInput.hpp" +#include "bf_write.hpp" +#include "CLuaShared.hpp" + +#include "c_base_player.hpp" \ No newline at end of file -- cgit v1.2.3