From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- cheat/gmod/ui_dropdown_item.h | 183 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 183 insertions(+) create mode 100644 cheat/gmod/ui_dropdown_item.h (limited to 'cheat/gmod/ui_dropdown_item.h') diff --git a/cheat/gmod/ui_dropdown_item.h b/cheat/gmod/ui_dropdown_item.h new file mode 100644 index 0000000..4723af8 --- /dev/null +++ b/cheat/gmod/ui_dropdown_item.h @@ -0,0 +1,183 @@ +#pragma once + +#include "ui_base_item.h" + +namespace ui +{ + namespace dropdowns + { + template < typename t = int > + struct dropdown_item_t { + const char* m_name; + t m_value; + }; + + std::vector< dropdown_item_t< > > activation_types_aimbot = { + { xors( "always" ), 0 }, + { xors( "on key" ), 1 }, + }; + + std::vector< dropdown_item_t< > > silent_aimbot_types = { + { xors( "none" ), 0 }, + { xors( "client-side" ), 1 }, + { xors( "server-side" ), 2 }, + }; + + std::vector< dropdown_item_t< > > hitboxes = { + { xors( "hitscan" ), -1 }, + { xors( "head" ), 0 }, + { xors( "neck" ), 1 }, + { xors( "pelvis" ), 2 }, + { xors( "chest" ), 3 }, + }; + + std::vector< dropdown_item_t< > > antiaim_yaw = { + { xors( "normal" ), 0 }, + { xors( "backwards" ), 1 }, + { xors( "backwards spin" ), 2 }, + { xors( "direction" ), 6 }, + { xors( "sideways" ), 3 }, + { xors( "golden spin" ), 4 }, + { xors( "random" ), 5 }, + }; + + std::vector< dropdown_item_t< > > delay_type = { + { xors( "none" ), 0 }, + { xors( "fake lag" ), 1 }, + { xors( "time" ), 2 }, + { xors( "velocity" ), 3 }, + }; + + std::vector< dropdown_item_t< > > antiaim_pitch = { + { xors( "normal" ), 0 }, + { xors( "custom" ), 1 }, + { xors( "flip" ), 2 }, + { xors( "minimal" ), 3 }, + { xors( "random" ), 4 } + }; + + std::vector< dropdown_item_t< > > antiaim_freestanding = { + { xors( "disabled" ), 0 }, + { xors( "static" ), 1 }, + { xors( "narrow angle" ), 2 }, + { xors( "wide angle" ), 3 }, + }; + + std::vector< dropdown_item_t< > > antiaim_edge = { + { xors( "off" ), 0 }, + { xors( "peek" ), 1 }, + { xors( "full" ), 2 }, + }; + + std::vector< dropdown_item_t< > > antiaim_edge_type = { + { xors( "static" ), 0 }, + { xors( "narrow angle" ), 1 }, + { xors( "wide angle" ), 2 }, + }; + + std::vector< dropdown_item_t< > > fakelag_types = { + { xors( "disabled" ), 0 }, + { xors( "adaptive" ), 1 }, + { xors( "fluctuate" ), 2 }, + { xors( "static" ), 3 }, + }; + + std::vector< dropdown_item_t< > > activation_type_visuals = { + { xors( "never" ), 0 }, + { xors( "always" ), 1 }, + { xors( "on hold" ), 2 }, + { xors( "toggle" ), 3 }, + }; + + std::vector< dropdown_item_t< > > configs = { + { xors( "legit" ), 0 }, + { xors( "closet" ), 1 }, + { xors( "rage 1" ), 2 }, + { xors( "rage 2" ), 3 }, + }; + + std::vector< dropdown_item_t< > > recorder_angles = { + { xors( "none" ), 0 }, + { xors( "shot" ), 1 }, + { xors( "all" ), 2 } + }; + + std::vector< dropdown_item_t< > > baim_types = { + { xors( "off" ), 0 }, + { xors( "basic" ), 1 }, + { xors( "smart" ), 2 }, + { xors( "aggressive" ), 3 }, + { xors( "force" ), 4 }, + }; + + std::vector< dropdown_item_t< > > name_changers = { + { xors( "off" ), 0 }, + { xors( "dollar" ), 1 }, + { xors( "moneybot.cc" ), 2 }, + }; + + std::vector< dropdown_item_t< > > weapon_esp_types = { + { xors( "none" ), 0 }, + { xors( "icon" ), 1 }, + { xors( "name" ), 2 }, + }; + + std::vector< dropdown_item_t< > > fake_ping_activation = { + { xors( "off" ), 0 }, + { xors( "on hold" ), 1 }, + { xors( "toggle" ), 2 }, + { xors( "always" ), 3 }, + { xors( "auto" ), 4 } + }; + + std::vector< dropdown_item_t< > > world_esp_type = { + { xors( "off" ), 0 }, + { xors( "name" ), 1 }, + { xors( "glow" ), 2 }, + { xors( "both" ), 3 } + }; + + std::vector< dropdown_item_t< > > multipoint_types = { + { xors( "off" ), 0 }, + { xors( "minimal" ), 1 }, + { xors( "vitals" ), 2 }, + { xors( "full" ), 3 } + }; + + std::vector< dropdown_item_t< > > edge_priority = { + { xors( "freestanding" ), 0 }, + { xors( "edge" ), 1 } + }; + + std::vector< dropdown_item_t< > > selection_type = { + { xors( "fov" ), 0 }, + { xors( "distance" ), 1 } + }; + + std::vector< dropdown_item_t< > > autobuy_main_wep = { + { xors( "none" ), 0 }, + { xors( "autosniper" ), 1 }, + { xors( "scout" ), 2 }, + { xors( "sniper" ), 3 }, + { xors( "ak/m4" ), 4 }, + { xors( "aug/sg" ), 5 }, + { xors( "mac10/mp9" ), 6 }, + }; + + std::vector< dropdown_item_t< > > autobuy_second_wep = { + { xors( "none" ), 0 }, + { xors( "deagle/r8" ), 1 }, + { xors( "dualies" ), 2 }, + }; + + std::vector< dropdown_item_t< > > skin_knives = { + { xors( "none" ), 0 }, + { xors( "bayonet" ), 1 }, + { xors( "flip knife" ), 2 }, + { xors( "gut knife" ), 3 }, + { xors( "karambit" ), 4 }, + { xors( "m9 bayonet" ), 5 }, + { xors( "huntsman" ), 6 }, + }; + } +} \ No newline at end of file -- cgit v1.2.3