From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- cheat/internal_rewrite/begin_lock.cpp | 67 +++++++++++++++++++++++++++++++++++ 1 file changed, 67 insertions(+) create mode 100644 cheat/internal_rewrite/begin_lock.cpp (limited to 'cheat/internal_rewrite/begin_lock.cpp') diff --git a/cheat/internal_rewrite/begin_lock.cpp b/cheat/internal_rewrite/begin_lock.cpp new file mode 100644 index 0000000..5312eec --- /dev/null +++ b/cheat/internal_rewrite/begin_lock.cpp @@ -0,0 +1,67 @@ +#include + +#include "hooks.hpp" +#include "base_cheat.hpp" +#include "context.hpp" + +void __fastcall hooks::begin_lock( void* ecx, void* edx ) { // THIS IS PROLLY NOT ENDLOCK, BUT WHATEVER + // signature: + // search "CL_CallPostDataUpdates: missing ent %d" in engine.dll. + // where framestagenotify gets called + + static auto ret_addr = pattern::first_code_match< void* >( g_csgo.m_engine.dll( ), "A1 ? ? ? ? B9 ? ? ? ? 6A 00 FF 50 18 8B 15 ? ? ? ?" ); + + if( _ReturnAddress( ) == (void*)ret_addr ) { + g_ctx.m_stage = FRAME_NET_UPDATE_POSTDATAUPDATE_START; + g_cheat.m_visuals.world_modulate( ); + + static float last_time = 0.f; + + if( g_ctx.run_frame( ) && g_ctx.m_local->is_valid( ) ) { + auto state = g_ctx.m_local->get_animstate( ); + + auto& anims = g_ctx.m_local->get_animdata( ).m_animlayers; + + if( state && state->m_flLastClientSideAnimationUpdateTime != last_time ) { + for( size_t i{ }; i < 13; ++i ) { + auto& layer = g_ctx.m_local->m_AnimOverlay( ).GetElements( )[ i ]; + + if( layer.m_flWeight != anims.at( i ).m_flWeight || layer.m_flCycle != anims.at( i ).m_flCycle ) { + memcpy( &g_ctx.m_local->get_animdata( ).m_animlayers, + g_ctx.m_local->m_AnimOverlay( ).GetElements( ), + sizeof( C_AnimationLayer ) * 13 ); + + g_ctx.m_absyaw = state->m_flGoalFeetYaw; + + last_time = state->m_flLastClientSideAnimationUpdateTime; + break; + } + } + } + } + + + + /*if( g_settings.rage.anti_aim && g_ctx.run_frame( ) ) { + static float last_time = 0.f; + + if( last_time != g_ctx.m_local->get_animstate( )->m_flLastClientSideAnimationUpdateTime ) { + + } + }*/ + + + //g_con->game_console_print( "net postdataupdate start\n" ); + + // FRAME_NET_UPDATE_POSTDATAUPDATE_START + g_cheat.m_extra.float_ragdolls( ); + + g_cheat.m_player_mgr.frame_stage_notify( ); + g_cheat.m_prediction.frame_stage_notify( ); + g_cheat.m_ragebot.m_resolver->frame_stage_notify( ); + g_cheat.m_ragebot.m_lagcomp->fsn_render_start( ); + g_cheat.m_skins( ); + } + + begin_lock_o( ecx, edx ); +} \ No newline at end of file -- cgit v1.2.3