From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- cheat/internal_rewrite/csm_shadows.cpp | 10 ++++++++++ 1 file changed, 10 insertions(+) create mode 100644 cheat/internal_rewrite/csm_shadows.cpp (limited to 'cheat/internal_rewrite/csm_shadows.cpp') diff --git a/cheat/internal_rewrite/csm_shadows.cpp b/cheat/internal_rewrite/csm_shadows.cpp new file mode 100644 index 0000000..b0aa5ed --- /dev/null +++ b/cheat/internal_rewrite/csm_shadows.cpp @@ -0,0 +1,10 @@ +#include "hooks.hpp" + +int __fastcall hooks::cl_csm_shadows_get_int( void* ecx_, void* edx_ ) { + static auto old_fn = g_csgo.m_csm_shadows->get_old_function< decltype( &cl_csm_shadows_get_int ) >( 13 ); + + if( g_settings.visuals.no_cascade_shadows ) + return 0; + + return old_fn( ecx_, edx_ ); +} \ No newline at end of file -- cgit v1.2.3