From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- cheat/internal_rewrite/d3d_sprite.cpp | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 cheat/internal_rewrite/d3d_sprite.cpp (limited to 'cheat/internal_rewrite/d3d_sprite.cpp') diff --git a/cheat/internal_rewrite/d3d_sprite.cpp b/cheat/internal_rewrite/d3d_sprite.cpp new file mode 100644 index 0000000..8c26c37 --- /dev/null +++ b/cheat/internal_rewrite/d3d_sprite.cpp @@ -0,0 +1,12 @@ +#include "d3d_sprite.hpp" + +std::vector< d3d::c_sprite* > d3d::sprites; + +namespace icons +{ + d3d::c_sprite sprite_legit; + d3d::c_sprite sprite_rage; + d3d::c_sprite sprite_visuals; + d3d::c_sprite sprite_misc; + d3d::c_sprite sprite_config; +} \ No newline at end of file -- cgit v1.2.3