From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- cheat/internal_rewrite/debug_show_spread.cpp | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) create mode 100644 cheat/internal_rewrite/debug_show_spread.cpp (limited to 'cheat/internal_rewrite/debug_show_spread.cpp') diff --git a/cheat/internal_rewrite/debug_show_spread.cpp b/cheat/internal_rewrite/debug_show_spread.cpp new file mode 100644 index 0000000..54da769 --- /dev/null +++ b/cheat/internal_rewrite/debug_show_spread.cpp @@ -0,0 +1,17 @@ +#include "hooks.hpp" +#include "context.hpp" + +int __fastcall hooks::debug_show_spread_get_int( void* ecx_, void* edx_ ) { + static auto original_fn = g_csgo.m_debug_show_spread->get_old_function< decltype( &debug_show_spread_get_int ) >( 13 ); + + if( !g_settings.visuals.snipers_crosshair || !g_ctx.run_frame( ) || !g_ctx.m_local->is_valid( ) || g_ctx.m_local->m_bIsScoped( ) ) { + return original_fn( ecx_, 0 ); + } + + auto weapon = g_ctx.m_local->get_weapon( ); + if( !weapon || !weapon->is_sniper( ) ) { + return original_fn( ecx_, 0 ); + } + + return 3; +} \ No newline at end of file -- cgit v1.2.3