From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- cheat/internal_rewrite/do_post_screen_space_effects.cpp | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) create mode 100644 cheat/internal_rewrite/do_post_screen_space_effects.cpp (limited to 'cheat/internal_rewrite/do_post_screen_space_effects.cpp') diff --git a/cheat/internal_rewrite/do_post_screen_space_effects.cpp b/cheat/internal_rewrite/do_post_screen_space_effects.cpp new file mode 100644 index 0000000..1cdd00c --- /dev/null +++ b/cheat/internal_rewrite/do_post_screen_space_effects.cpp @@ -0,0 +1,17 @@ +#include "hooks.hpp" +#include "base_cheat.hpp" +#include "context.hpp" + +bool __fastcall hooks::do_post_screen_space_effects( void* ecx_, void* edx_, CViewSetup* setup ) { + static auto old_fn = do_post_screen_space_effects_o; + + g_ctx.m_drawing_postscreenspace = true; + if( g_csgo.m_engine( )->IsInGame( ) && g_ctx.m_local ) { + g_cheat.m_visuals.update_glow( ); + } + + bool ret = old_fn( ecx_, 0, setup ); + g_ctx.m_drawing_postscreenspace = false; + + return ret; +} \ No newline at end of file -- cgit v1.2.3