From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- cheat/internal_rewrite/end_lock.cpp | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+) create mode 100644 cheat/internal_rewrite/end_lock.cpp (limited to 'cheat/internal_rewrite/end_lock.cpp') diff --git a/cheat/internal_rewrite/end_lock.cpp b/cheat/internal_rewrite/end_lock.cpp new file mode 100644 index 0000000..ee81d7a --- /dev/null +++ b/cheat/internal_rewrite/end_lock.cpp @@ -0,0 +1,22 @@ +#include + +#include "hooks.hpp" +#include "base_cheat.hpp" +#include "context.hpp" + +void __fastcall hooks::end_lock( void* ecx, void* edx ) { // THIS IS PROLLY NOT ENDLOCK, BUT WHATEVER + + + // signature: + // search "CL_CallPostDataUpdates: missing ent %d" in engine.dll. + // where framestagenotify gets called + static auto ret_addr = pattern::first_code_match< void* >( g_csgo.m_engine.dll( ), "FF 50 18 FF 75 F0", 0x27 ); + if( _ReturnAddress( ) == ret_addr ) { + g_ctx.m_stage = FRAME_NET_UPDATE_POSTDATAUPDATE_END; + g_cheat.m_visuals.world_modulate( ); + + //g_con->game_console_print( "net postdataupdate end\n" ); + } + + end_lock_o( ecx, edx ); +} \ No newline at end of file -- cgit v1.2.3