From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- cheat/internal_rewrite/fire_event_clientside.cpp | 14 ++++++++++++++ 1 file changed, 14 insertions(+) create mode 100644 cheat/internal_rewrite/fire_event_clientside.cpp (limited to 'cheat/internal_rewrite/fire_event_clientside.cpp') diff --git a/cheat/internal_rewrite/fire_event_clientside.cpp b/cheat/internal_rewrite/fire_event_clientside.cpp new file mode 100644 index 0000000..10233a2 --- /dev/null +++ b/cheat/internal_rewrite/fire_event_clientside.cpp @@ -0,0 +1,14 @@ +#include "hooks.hpp" +#include "base_cheat.hpp" +#include "context.hpp" + +bool __fastcall hooks::fire_event_clientside( void* ecx_, void* edx, IGameEvent* event_ ) { + static auto original_fn = fire_event_clientside_o; + + if( g_ctx.m_local && g_ctx.m_local->is_valid( ) && strstr( event_->GetName( ), xors( "player_death" ) ) ) + g_cheat.m_skins.replace_deaths( event_ ); + + g_cheat.m_extra.money_talk( event_ ); + + return original_fn( ecx_, edx, event_ ); +} \ No newline at end of file -- cgit v1.2.3