From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- cheat/internal_rewrite/get_player_info.cpp | 10 ++++++++++ 1 file changed, 10 insertions(+) create mode 100644 cheat/internal_rewrite/get_player_info.cpp (limited to 'cheat/internal_rewrite/get_player_info.cpp') diff --git a/cheat/internal_rewrite/get_player_info.cpp b/cheat/internal_rewrite/get_player_info.cpp new file mode 100644 index 0000000..0cd121a --- /dev/null +++ b/cheat/internal_rewrite/get_player_info.cpp @@ -0,0 +1,10 @@ +#include "hooks.hpp" +#include "base_cheat.hpp" + +bool __fastcall hooks::get_player_info( void* ecx_, void* edx, int ent_num, player_info_t* info ) { + static auto original_fn = g_csgo.m_engine->get_old_function< decltype( &get_player_info ) >( 8 ); + + + + return original_fn( ecx_, edx, ent_num, info ); +} \ No newline at end of file -- cgit v1.2.3