From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- cheat/internal_rewrite/interface.cpp | 271 +++++++++++++++++++++++++++++++++++ 1 file changed, 271 insertions(+) create mode 100644 cheat/internal_rewrite/interface.cpp (limited to 'cheat/internal_rewrite/interface.cpp') diff --git a/cheat/internal_rewrite/interface.cpp b/cheat/internal_rewrite/interface.cpp new file mode 100644 index 0000000..e424c0f --- /dev/null +++ b/cheat/internal_rewrite/interface.cpp @@ -0,0 +1,271 @@ +#include + +#include "interface.hpp" +#include "console.hpp" +#include "hooks.hpp" +#include "renderer.hpp" +#include "pattern.hpp" +#include "hooks.hpp" +#include "base_cheat.hpp" +#include "settings.hpp" +#include "context.hpp" +#include "modules.hpp" +#include "wipe.hpp" + +using namespace factory; + +interfaces::c_interface_manager g_factory; +factory::c_csgo g_csgo; + +bool factory::create_interfaces( c_csgo* instance, header_t* header ) { + DELETE_START( 0 ); + + +#ifndef HEADER_MODULE + header->client_panorama = ( uintptr_t )GetModuleHandleA( "client_panorama.dll" ); + header->vguimatsurface = ( uintptr_t )GetModuleHandleA( "vguimatsurface.dll" ); + header->shaderapidx9 = ( uintptr_t )GetModuleHandleA( "shaderapidx9.dll" ); + header->vstdlib = ( uintptr_t )GetModuleHandleA( "vstdlib.dll" ); + header->steam_api = ( uintptr_t )GetModuleHandleA( "steam_api.dll" ); +#endif + + instance->create( &instance->m_chl, xors( "VClient" ) ); + instance->create( &instance->m_surface, xors( "VGUI_Surface" ) ); + instance->create( &instance->m_panel, xors( "VGUI_Panel" ) ); + instance->create( &instance->m_engine, xors( "VEngineClient" ) ); + instance->create( &instance->m_entlist, xors( "VClientEntityList" ) ); + instance->create( &instance->m_prediction, xors( "VClientPrediction" ) ); + instance->create( &instance->m_cvar, xors( "VEngineCvar" ) ); + instance->create( &instance->m_game_movement, xors( "GameMovement" ) ); + instance->create( &instance->m_model_info, xors( "VModelInfoClient" ) ); + instance->create( &instance->m_trace, xors( "EngineTraceClient" ) ); + instance->create( &instance->m_model_render, xors( "VEngineModel" ) ); + instance->create( &instance->m_mat_system, xors( "VMaterialSystem" ) ); + instance->create( &instance->m_render_view, xors( "VEngineRenderView" ) ); + instance->create( &instance->m_phys_props, xors( "VPhysicsSurfaceProps" ) ); + instance->create( &instance->m_engine_sound, xors( "IEngineSoundClient" ) ); + instance->create( &instance->m_event_mgr, xors( "GAMEEVENTSMANAGER002" ) ); + instance->create( &instance->m_string_table, xors( "VEngineClientStringTable" ) ); + instance->create( &instance->m_partition, xors( "SpatialPartition" ) ); + instance->create( &instance->m_clientleaf, xors( "ClientLeafSystem002" ) ); + instance->create( &instance->m_mdl_cache, xors( "MDLCache" ) ); + instance->create( &instance->m_engine_vgui, xors( "VEngineVGui" ) ); + instance->create( &instance->m_input_sys, xors( "InputSystemVersion" ) ); + + auto d3d_device = pattern::first_code_match( (HMODULE)header->shaderapidx9, + xors( "A1 ?? ?? ?? ?? 50 8B 08 FF 51 0C" ) ) + 0x1; + +#ifdef HEADER_MODULE + auto move_helper = header->patterns.move_helper + 0x2; +#else + auto move_helper = pattern::first_code_match( g_csgo.m_chl.dll( ), + xors( "8B 0D ?? ?? ?? ?? 8B 46 08 68" ) ) + 0x2; +#endif + +#ifdef HEADER_MODULE + auto beam_ptr = header->patterns.beam_ptr + 0x1; +#else + auto beam_ptr = pattern::first_code_match( g_csgo.m_chl.dll( ), xors( "B9 ? ? ? ? A1 ? ? ? ? FF 10 A1 ? ? ? ? B9" ), 0x1 ); +#endif + + auto mm_ptr = pattern::first_code_match( g_csgo.m_chl.dll( ), xors( "89 4C 24 10 8B 0D ? ? ? ? 53" ), 0x6 ); + + instance->create( &instance->m_d3d, **reinterpret_cast< uintptr_t** >( d3d_device ) ); + instance->create( &instance->m_move_helper, **reinterpret_cast< uintptr_t** >( move_helper ) ); + instance->create( &instance->m_beams, *reinterpret_cast< uintptr_t* >( beam_ptr ) ); + //instance->create( &instance->m_mm, **reinterpret_cast< uintptr_t** >( mm_ptr ) ); + + instance->m_steam_pipe_handle = ( ( SteamPipeHandle( __cdecl* )( ) )GetProcAddress( ( HMODULE )header->steam_api, xors( "SteamAPI_GetHSteamPipe" ) ) )( ); + instance->m_steam_user_handle = ( ( SteamUserHandle( __cdecl* )( ) )GetProcAddress( ( HMODULE )header->steam_api, xors( "SteamAPI_GetHSteamUser" ) ) )( ); + + uintptr_t steam_client_ptr = ( ( uintptr_t ( __cdecl* )( void ) )GetProcAddress( ( HMODULE )header->steam_api, xors( "SteamClient" ) ) )( ); + instance->create( &instance->m_steam_client, steam_client_ptr ); + + uintptr_t steam_friends_ptr = ( uintptr_t )instance->m_steam_client( )->GetISteamFriends( instance->m_steam_user_handle, instance->m_steam_pipe_handle, "SteamFriends015" ); + instance->create( &instance->m_steam_friends, steam_friends_ptr ); + + + auto kv_fn = ( void*( __cdecl* )( ) )( GetProcAddress( + ( HMODULE )header->vstdlib, + xors( "KeyValuesSystem" ) ) ); + + instance->m_keyvalues = ( IKeyValuesSystem* )kv_fn( ); + + uintptr_t* globals = **reinterpret_cast< uintptr_t*** >( + instance->m_chl->get_old_function( 0 ) + 0x1b ); + instance->m_globals = reinterpret_cast< global_vars_t* >( globals ); + + uintptr_t* client_mode = **reinterpret_cast< uintptr_t*** >( + instance->m_chl->get_old_function( 10 ) + 0x5 ); + instance->create( &instance->m_clientmode, uintptr_t( client_mode ) ); + + uintptr_t input = *reinterpret_cast< uintptr_t* >( + instance->m_chl->get_old_function( 16 ) + 0x1 ); + instance->create( &instance->m_input, input ); + + uintptr_t** global_state = pattern::first_code_match< uintptr_t** >( instance->m_engine.dll( ), + xors( "B9 ? ? ? ? 56 FF 50 14 8B 34 85" ), 0x1 ); + instance->m_global_state = reinterpret_cast< CGlobalState* >( *global_state ); + + auto clientstate = instance->m_global_state->get_client_state( ); + if( clientstate && clientstate->m_netchannel ) + instance->create( &instance->m_net_channel, ( uintptr_t )clientstate->m_netchannel ); + + uintptr_t var_ptr = ( uintptr_t )instance->m_cvar( )->FindVar( xors( "weapon_debug_spread_show" ) ); + instance->create( &instance->m_debug_show_spread, var_ptr ); + + uintptr_t cl_interpolate = ( uintptr_t )( instance->m_cvar( )->FindVar( xors( "cl_interpolate" ) ) ); + instance->create( &instance->m_interpolate, cl_interpolate ); + + uintptr_t net_showfragments = ( uintptr_t )( instance->m_cvar( )->FindVar( xors( "net_showfragments" ) ) ); + instance->create( &instance->m_netshowfragments, net_showfragments ); + + uintptr_t cl_csm_shadows = ( uintptr_t )( instance->m_cvar( )->FindVar( xors( "cl_csm_shadows" ) ) ); + instance->create( &instance->m_csm_shadows, cl_csm_shadows ); + + instance->listeners.bullet_impact.init( ); + instance->listeners.player_hurt.init( ); + instance->listeners.round_start.init( ); + instance->listeners.molotov_detonate.init( ); + instance->listeners.weapon_fire.init( ); + instance->listeners.player_death.init( ); + + DELETE_END( 0 ); + return true; +} + + +con_fn clear_fn{ fnv( "clear" ), [ ]( const char*, const char* ) { g_con->m_logs.clear( ); }, "" }; +con_fn enable_logs_fn{ fnv( "log_enable" ), + [ ]( const char* a, const char* ) { + g_settings.menu.logs_enable ^= 1; + g_con->log( g_settings.menu.logs_enable ? xors( "logs enabled" ) : xors( "logs disabled" ) ); + }, + "" +}; + +con_fn fnv_fn{ fnv( "fnv" ), + [ ]( const char* a, const char* ) { + auto print = hash::fnv1a( a ); + g_con->log( "%08x", print ); + }, + "%S" +}; + +con_fn sum_fn{ fnv( "sum" ), + [ ]( const char* a, const char* syntax ) { + auto arg_1 = con_fn::get_arg< int >( a, 0, syntax ); + auto arg_2 = con_fn::get_arg< int >( a, 1, syntax ); + g_con->log( "%d + %d = %d", arg_1, arg_2, arg_1 + arg_2 ); + }, + "%D %D" +}; + +con_fn dump_cfg{ fnv( "dump_cfg" ), + [ ]( const char* , const char* ) { + for( auto& it : data::holder_.get_nodes( ) ) { + auto setting = static_cast< ISetting* >( it ); + g_con->log( "%08x: %s", setting->get_hash( ), setting->get_string( ).c_str( ) ); + } + }, + "" +}; + +con_fn retard_fn{ fnv( "retard" ), + [ ]( const char*, const char* ) { + g_con->log( "snuze" ); + }, + "" +}; + +con_fn unload_fn{ fnv( "unload" ), + [ ]( const char*, const char* ) { + g_csgo.m_panic = true; + ExitProcess( 0 ); + }, + "" +}; + + +/*con_fn alias_fn{ fnv( "alias" ), + [ ]( const char* a, const char* b ) { + auto var_type = std::string( b ); + if( var_type.length( ) > 1 ) { + g_con->log( xors( "unknown var type: %s" ), var_type.c_str( ) ); + return; + } + + switch( b[ 0 ] ) { + case TYPE_STRING: { + std::shared_ptr< con_alias< const char* > >( fnv( ) ) + } + } + }, + "%S %S" +};*/ + +void factory::c_csgo::initialize( ) { + DELETE_START( 0 ) + + m_panic = false; + + g_con->create( ); + auto now = std::chrono::high_resolution_clock::now( ); + g_con->print( xors( "hello\n" ) ); + + factory::create_interfaces( &g_csgo, &g_header ); + + g_fonts.initialize( ); + + g_netvars.init( ); + + g_settings.load( ); + + g_con->register_fn( &clear_fn ); + g_con->register_fn( &enable_logs_fn ); + g_con->register_fn( &fnv_fn ); + g_con->register_fn( &sum_fn ); + g_con->register_fn( &dump_cfg ); + g_con->register_fn( &retard_fn ); + g_con->register_fn( &unload_fn ); + + hooks::commit( &g_csgo ); + + g_cheat.m_chams.m_materials.initialize_materials( ); + + util::calculate_spread_runtime( ); + + auto after = std::chrono::high_resolution_clock::now( ); + std::this_thread::sleep_for( std::chrono::milliseconds( 100 ) ); + + std::chrono::duration< float > delta = after - now; + + g_con->log( xors( "cheat initialized\n" ) ); + g_con->log( xors( "time taken: %f\n" ), delta.count( ) ); + + // open the menu so people actually know when the cheat loaded + g_settings.menu.open = true; + + DELETE_END( 0 ); +} + +void factory::c_csgo::uninitialize( ) { + m_panic = true; + g_con->destroy( ); + + //restore wndproc + if ( hooks::window_procedure_o ) { + SetWindowLongA( m_hwnd, GWLP_WNDPROC, ( long )hooks::window_procedure_o ); + } + + //unreference materials + g_cheat.m_chams.m_materials.destroy_materials( ); + + //restore all interfaces + restore( ); + + Sleep( 100 ); + + //free the library + FreeLibraryAndExitThread( g_dll, 0 ); +} -- cgit v1.2.3