From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- cheat/internal_rewrite/is_connected.cpp | 14 ++++++++++++++ 1 file changed, 14 insertions(+) create mode 100644 cheat/internal_rewrite/is_connected.cpp (limited to 'cheat/internal_rewrite/is_connected.cpp') diff --git a/cheat/internal_rewrite/is_connected.cpp b/cheat/internal_rewrite/is_connected.cpp new file mode 100644 index 0000000..159d036 --- /dev/null +++ b/cheat/internal_rewrite/is_connected.cpp @@ -0,0 +1,14 @@ +#include "mem.hpp" +#include "hooks.hpp" + +bool __fastcall hooks::is_connected( void* ecx_, void* edx_ ) { + static auto inventory = pattern::first_code_match( g_csgo.m_chl.dll( ), xors( "84 C0 75 04 B0 01 5F" ) ); + static auto is_connected_o = g_csgo.m_engine->get_old_function< decltype( &is_connected ) >( 27 ); + stack_t stack( get_baseptr( ) ); + + if( stack.return_address( ) == inventory && g_settings.misc.unlock_inventory( ) ) + return false; + + + return is_connected_o( ecx_, 0 ); +} \ No newline at end of file -- cgit v1.2.3