From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- cheat/internal_rewrite/level_init_pre_entity.cpp | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 cheat/internal_rewrite/level_init_pre_entity.cpp (limited to 'cheat/internal_rewrite/level_init_pre_entity.cpp') diff --git a/cheat/internal_rewrite/level_init_pre_entity.cpp b/cheat/internal_rewrite/level_init_pre_entity.cpp new file mode 100644 index 0000000..c4d8c38 --- /dev/null +++ b/cheat/internal_rewrite/level_init_pre_entity.cpp @@ -0,0 +1,18 @@ +#include "hooks.hpp" +#include "chams.hpp" +#include "base_cheat.hpp" + +void __fastcall hooks::level_init_pre_entity( void* ecx_, void* edx_, const char* map_name ) { + static auto original_fn = g_csgo.m_chl->get_old_function< decltype( &level_init_pre_entity ) >( 5 ); + + bool has_level_initialized = **( bool** )( ( uintptr_t )original_fn + 8 ); + + // obviously source engine is perfect + // "HACK: Bogus, but the logic is too complicated in the engine" + + if( !has_level_initialized ) { + //g_cheat.m_chams.m_materials.initialize_materials( ); + } + + return original_fn( ecx_, edx_, map_name ); +} \ No newline at end of file -- cgit v1.2.3