From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- cheat/internal_rewrite/run_command.cpp | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 cheat/internal_rewrite/run_command.cpp (limited to 'cheat/internal_rewrite/run_command.cpp') diff --git a/cheat/internal_rewrite/run_command.cpp b/cheat/internal_rewrite/run_command.cpp new file mode 100644 index 0000000..d8df083 --- /dev/null +++ b/cheat/internal_rewrite/run_command.cpp @@ -0,0 +1,11 @@ +#include "hooks.hpp" +#include "base_cheat.hpp" +#include "context.hpp" + +void __fastcall hooks::run_command( void* ecx_, void* edx_, IClientEntity* entity, user_cmd_t* ucmd, IMoveHelper* move_helper ) { + if( !g_csgo.m_panic && g_settings.rage.anti_aim( ) && entity == g_ctx.m_local->ce( ) ) { + + } + + run_command_o( ecx_, edx_, entity, ucmd, move_helper ); +} \ No newline at end of file -- cgit v1.2.3