From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- cheat/internal_rewrite/skins.hpp | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 cheat/internal_rewrite/skins.hpp (limited to 'cheat/internal_rewrite/skins.hpp') diff --git a/cheat/internal_rewrite/skins.hpp b/cheat/internal_rewrite/skins.hpp new file mode 100644 index 0000000..f60deef --- /dev/null +++ b/cheat/internal_rewrite/skins.hpp @@ -0,0 +1,33 @@ +#pragma once + +#include + +class c_base_weapon; +class IGameEvent; +namespace features +{ + class c_skins { + private: + int m_last_index{ 0 }; + bool m_needs_update{ }; + + int get_knife_index( ); + const char* get_model_str( ); + + const char* get_glove_model( ); + + const char* get_killicon_str( ); + + //void override_knife( ); + void override_gloves( ); + void override_weapon( c_base_weapon* wep ); + //void update_active_skin( ); + int get_current_weapon_id( ); + int get_weapon_id( c_base_weapon* ); + + + public: + void operator()( ); + void replace_deaths( IGameEvent* event ); + }; +} \ No newline at end of file -- cgit v1.2.3