From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- cheat/internal_rewrite/visual_player.cpp | 1174 ++++++++++++++++++++++++++++++ 1 file changed, 1174 insertions(+) create mode 100644 cheat/internal_rewrite/visual_player.cpp (limited to 'cheat/internal_rewrite/visual_player.cpp') diff --git a/cheat/internal_rewrite/visual_player.cpp b/cheat/internal_rewrite/visual_player.cpp new file mode 100644 index 0000000..f14a0d7 --- /dev/null +++ b/cheat/internal_rewrite/visual_player.cpp @@ -0,0 +1,1174 @@ +#include + +#include "visual.hpp" +#include "context.hpp" +#include "base_cheat.hpp" +#include "renderer.hpp" +#include "input_system.hpp" +#include "math.hpp" + +#undef PlaySound + +//2k lines of code here +int screen_w, screen_h; +con_var< bool > dbg_anims{ &data::holder_, fnv( "dbg_anims" ), false }; + +namespace features +{ + void c_visuals::update_position( int index, const vec3_t& pos ) { + m_stored_pos[ index ] = pos; + if( m_anim_progress[ index ] > 0.f && m_anim_progress[ index ] <= 0.3f + && m_has_seen[ index ] && g_settings.visuals.dormant ) { + m_anim_progress[ index ] = 0.3f; + } + } + + void c_visuals::reset_position( ) { + for( size_t i{ }; i < 65; ++i ) { + m_anim_progress[ i ] = 0.f; + m_has_seen[ i ] = false; + } + } + + void c_visuals::store_hit( ) { + if( !g_settings.visuals.hitmarkers ) + return; + + g_csgo.m_surface( )->PlaySound( xors( "buttons\\arena_switch_press_02.wav" ) ); + m_last_hit = g_csgo.m_globals->m_curtime; + } + + void c_visuals::radar( ) { + if( !g_settings.visuals.radar( ) ) + return; + + for( int i = 0; i < 32; i++ ) { + auto ent = g_csgo.m_entlist( )->GetClientEntity( i ); + if( !ent || !ent->is_valid( ) ) + continue; + + ent->m_bSpotted( ) = true; + } + } + + void c_visuals::draw_hits( ) { + if( !g_settings.visuals.hitmarkers || !g_ctx.run_frame( ) ) + return; + + float delta = ( g_csgo.m_globals->m_curtime - m_last_hit ) * 1.5f; + if( std::abs( delta ) > 1.0f ) return; + + clr_t col = g_settings.menu.menu_color; + if( delta > 0.75f ) { + col.a( ) = 255 * ( 1.0f - delta ) * 4.f; + } + + auto get_rotated_point = [ ]( vec2_t point, float rotation, float distance ) { + float rad = DEG2RAD( rotation ); + + point.x += sin( rad ) * distance; + point.y += cos( rad ) * distance; + + return point; + }; + + + for( size_t i{ }; i < 2; ++i ) { + float rotation = 135.f + i * 90.f; + + vec2_t center = { screen_w * 0.5f, screen_h * 0.5f }; + + for( size_t dist = 7; dist < 14; ++dist ) { + vec2_t start = get_rotated_point( center, rotation, dist ); + vec2_t end = get_rotated_point( center, rotation, dist + 1 ); + + vec2_t rot_start = get_rotated_point( center, rotation - 180.f, dist ); + vec2_t rot_end = get_rotated_point( center, rotation - 180.f, dist + 1 ); + + int point = dist - 6; + float percentage = point / 7; + + percentage = 1.f - percentage; + percentage *= std::clamp( delta + 0.75f, 0.f, 1.f ); + + clr_t draw = col; + draw.a( ) *= percentage; + + draw_line( start, end, draw ); + draw_line( rot_start, rot_end, draw ); + } + } + } + + struct box_t { + int x, y, w, h; + }; + + box_t get_box( c_base_player* ent, vec3_t stored_origin ) { + const matrix3x4& matrix = ent->m_CoordinateFrame( ); + + vec2_t min_corner{ FLT_MAX, FLT_MAX }; + vec2_t max_corner{ FLT_MIN, FLT_MIN }; + + vec3_t min_pos; + vec3_t max_pos; + + matrix3x4 bone_matrix[ 128 ]; + memcpy( bone_matrix, ent->m_CachedBoneData( ).GetElements( ), ent->m_CachedBoneData( ).GetSize( ) * sizeof( matrix3x4 ) ); + + auto hdr = g_csgo.m_model_info( )->GetStudiomodel( ent->ce( )->GetModel( ) ); + + for( size_t i{ }; i < hdr->numbones; ++i ) { + auto bone = hdr->GetBone( i ); + + if( bone && bone->parent != -1 && bone->flags & 0x100 ) { + auto& matrix = bone_matrix[ i ]; + vec3_t hitbox = vec3_t( matrix[ 0 ][ 3 ], matrix[ 1 ][ 3 ], matrix[ 2 ][ 3 ] ); + hitbox -= ent->ce( )->GetRenderOrigin( ); + hitbox += stored_origin; + + + vec2_t pos = util::screen_transform( hitbox ); + + if( pos.x < min_corner.x ) + min_corner.x = pos.x; + + if( pos.x > max_corner.x ) + max_corner.x = pos.x; + + if( pos.y < min_corner.y ) + min_corner.y = pos.y; + + if( pos.y > max_corner.y ) + max_corner.y = pos.y; + } + } + + vec2_t origin = util::screen_transform( stored_origin ); + if( max_corner.y > 1 && max_corner.x > 1 && min_corner.y < screen_h && min_corner.x < screen_w ) { + vec3_t origin_zoffset = stored_origin; + origin_zoffset.z += 10; + + vec2_t delta = util::screen_transform( origin_zoffset ) - origin; + + min_corner.x += delta.y; + max_corner.x -= delta.y; + + min_corner.y += delta.y; + max_corner.y -= delta.y; + } + else { + return { -100, -100, 0, 0 }; + } + + int x = ( int )min_corner.x; + int w = ( int )( max_corner.x - min_corner.x ); + + int y = ( int )min_corner.y; + int h = ( int )( max_corner.y - min_corner.y ); + + return { x, y, w, h }; + } + + void c_visuals::out_of_fov( c_base_player* ent, const vec3_t& pos, clr_t col ) { + vec2_t screen; + vec2_t circle; + + auto find_point = [ ]( vec2_t& point, float deg_x, float deg_y ) { + float x2 = screen_w / 2.f; + float y2 = screen_h / 2.f; + + float d = sqrt( pow( point.x - x2, 2 ) + pow( point.y - y2, 2 ) ); + float r_x = deg_x / d; + float r_y = deg_y / d; + + point.x = r_x * point.x + ( 1.f - r_x ) * x2; + point.y = r_y * point.y + ( 1.f - r_y ) * y2; + }; + + auto get_screen_point = [ ]( vec2_t& screen, const vec3_t& delta ) { + decltype( auto ) w2s_matrix = g_csgo.m_engine( )->WorldToScreenMatrix( ); + float x; + float w; + float y; + + screen.x = w2s_matrix[ 0 ][ 0 ] * delta[ 0 ] + w2s_matrix[ 0 ][ 1 ] * delta[ 1 ] + w2s_matrix[ 0 ][ 2 ] * delta[ 2 ] + w2s_matrix[ 0 ][ 3 ]; + screen.y = w2s_matrix[ 1 ][ 0 ] * delta[ 0 ] + w2s_matrix[ 1 ][ 1 ] * delta[ 1 ] + w2s_matrix[ 1 ][ 2 ] * delta[ 2 ] + w2s_matrix[ 1 ][ 3 ]; + w = w2s_matrix[ 3 ][ 0 ] * delta[ 0 ] + w2s_matrix[ 3 ][ 1 ] * delta[ 1 ] + w2s_matrix[ 3 ][ 2 ] * delta[ 2 ] + w2s_matrix[ 3 ][ 3 ]; + + if( w < 0.001f ) { + float invw = -1.0f / w; + screen.x *= invw; + screen.y *= invw; + } + else { + float invw = 1.0f / w; + screen.x *= invw; + screen.y *= invw; + } + + x = float( screen_w ) / 2.f; + y = float( screen_h ) / 2.f; + x += 0.5f * screen.x * screen_w + 0.5f; + y -= 0.5f * screen.y * screen_h + 0.5f; + screen.x = x; + screen.y = y; + }; + + screen = util::screen_transform( pos );//get_screen_point( screen, pos ); + circle = util::screen_transform( pos );// get_screen_point( circle, pos ); + + float radius = g_settings.visuals.out_of_pov_radius * 0.49f; + + float ratio = g_settings.visuals.out_of_pov_radius; + + float w = screen_w * ratio + screen_h * ( 1.0f - ratio ); + + find_point( screen, w * radius, + float( screen_h ) * radius ); + + auto min = std::min< int >( screen_w, screen_h ) * radius; + find_point( circle, float( min ), float( min ) ); + + auto rot_around_center = [ ]( vec2_t start, float rot ) { + float rad = rot * ( M_PI / 180.f ); + + start.x += sin( rad ) * float( g_settings.visuals.out_of_pov_size ); + start.y += cos( rad ) * float( g_settings.visuals.out_of_pov_size ); + + return start; + }; + + float delta_x = ( float( screen_w / 2 ) - circle.x ); + float delta_y = ( float( screen_h / 2 ) - circle.y ); + + auto hyp = sqrt( delta_x * delta_x + delta_y * delta_y ); + + float cos_ = delta_x / hyp; + + float deg = RAD2DEG( acos( cos_ ) ); + + if( screen.y < screen_h / 2 ) { + deg *= -1.f; + } + + auto rotated_pos_1 = rot_around_center( screen, deg + 115 ); + auto rotated_pos_2 = rot_around_center( screen, deg + 65 ); + + col.a( ) *= 0.8f; + + vertex_t v[ ] = { + { screen }, + { rotated_pos_1 }, + { rotated_pos_2 } + }; + + if( !g_settings.misc.hide_from_obs ) + g_renderer.draw_polygon( 3, v, col ); + else { + draw_line( screen, rotated_pos_1, col ); + draw_line( screen, rotated_pos_2, col ); + draw_line( rotated_pos_1, rotated_pos_2, col ); + } + } + + void c_visuals::update_glow( ) { + if( !g_settings.visuals.active || g_settings.misc.hide_from_obs ) + return; + +#ifdef HEADER_MODULE + static auto manager_ptr = g_header.patterns.glow_manager + 0x3; +#else + static auto manager_ptr = pattern::first_code_match( g_csgo.m_chl.dll( ), xors( "0F 11 05 00 00 00 00 83 C8 01" ), 0x3 ); +#endif + + auto glow_object_manager = *( GlowObjectManager_t** )( manager_ptr ); + auto glow_count = glow_object_manager->Count; + auto glow_objects = glow_object_manager->DataPtr; + + if( glow_count > 500 || glow_count <= 0 ) + return; + + for( int i{ }; i < glow_count; ++i ) { + auto& object = glow_objects[ i ]; + + auto ent = object.m_pEntity->as< c_base_player >( ); + if( !ent ) continue; + + if( ent->is_player( ) ) { + if( g_settings.visuals.glow && + ent->is_valid( ) && ent->has_valid_anim( ) && ( ent->m_iTeamNum( ) != g_ctx.m_local->m_iTeamNum( ) || + g_settings.visuals.friendlies || g_settings.visuals.chams.friendlies ) ) { + + clr_t clr = ent->m_iTeamNum( ) == g_ctx.m_local->m_iTeamNum( ) ? + g_settings.visuals.glow_friendly : g_settings.visuals.glow_enemy; + + object.color = clr.to_fclr( ); + object.m_bRenderWhenOccluded = true; + object.m_bRenderWhenUnoccluded = false; + object.m_flBloomAmount = 0.85f; + } + } + else { + auto ce = ent->ce( ); + auto client_class = ce->GetClientClass( ); + if( !client_class ) continue; + int class_id = client_class->m_class_id; + if( class_id != CBaseWeaponWorldModel && ( strstr( client_class->m_name, xors( "Weapon" ) ) + || class_id == CDEagle || class_id == CAK47 ) ) { + bool glow = g_settings.visuals.weapon_esp == 2 || g_settings.visuals.weapon_esp == 3; + object.color = g_settings.visuals.weapon_esp_clr( ).to_fclr( ); + object.m_bRenderWhenOccluded = true; + object.m_bRenderWhenUnoccluded = false; + object.m_flBloomAmount = glow ? 0.85f : 0.0f; + } + else { + auto model = ce->GetModel( ); + if( !model ) continue; + + bool glow = g_settings.visuals.grenade_esp( ) == 2 || g_settings.visuals.grenade_esp( ) == 3; + auto hdr = g_csgo.m_model_info( )->GetStudiomodel( model ); + if( !strstr( hdr->name, xors( "thrown" ) ) && !strstr( hdr->name, xors( "dropped" ) ) ) + continue; + + object.color = g_settings.visuals.grenade_esp_clr( ).to_fclr( ); + object.m_bRenderWhenOccluded = true; + object.m_bRenderWhenUnoccluded = false; + object.m_flBloomAmount = glow ? 0.85f : 0.0f; + } + } + } + } + + inline clr_t blend_clr( clr_t in, float progress ) { + static const clr_t clr_gray = { 160, 160, 160, 255 }; + int a = in.a( ); + + clr_t ret = clr_t::blend( clr_gray, in, 0.1f + progress * 0.9f ); + ret.a( ) = a; + return ret; + } + + void c_visuals::update_positions( ) { + CUtlVector< CSndInfo > sound_info{ }; + + g_csgo.m_engine_sound( )->GetActiveSounds( sound_info ); + + for( size_t i{ }; i < sound_info.GetSize( ); ++i ) { + auto& snd = sound_info.GetElements( )[ i ]; + + if( snd.origin ) { + int idx = snd.sound_source; + auto ent = g_csgo.m_entlist( )->GetClientEntity( idx ); + + if( ent && ent->is_player( ) && ent->ce( )->IsDormant( ) ) + update_position( idx, snd.origin[ 0 ] ); + } + } + } + + void c_visuals::draw_players( ) { + static constexpr float anim_rate = 1.0f / 0.5f; + static float pov_progress[ 65 ]{ }; + + auto resource = c_base_player::get_player_resource( ); + + for( int i{ }; i < 65; ++i ) { + auto ent = g_csgo.m_entlist( )->GetClientEntity< >( i ); + + if( !ent || !ent->is_player( ) || !ent->is_alive( ) || ent == g_ctx.m_local ) { + m_has_seen[ i ] = false; + m_anim_progress[ i ] = 0.f; + continue; + } + + if( !ent->has_valid_anim( ) ) + continue; + + if( i == ( g_ctx.m_local->m_hObserverTarget( ) & 0xfff ) ) + continue; + + if( ent->m_iTeamNum( ) == g_ctx.m_local->m_iTeamNum( ) && + !g_settings.visuals.friendlies( ) ) + continue; + + float rate = g_csgo.m_globals->m_frametime * anim_rate; + float& anim = m_anim_progress[ i ]; + float alpha = anim; + bool dormant = ent->ce( )->IsDormant( ); + int health = ent->m_iHealth( ); + auto origin = ent->ce( )->GetRenderOrigin( ); + int right_pos = 0; + int bottom_pos = 0; + bool too_distant = true; + if( g_ctx.m_local ) + too_distant = ent->m_vecOrigin( ).dist_to( g_ctx.m_local->m_vecOrigin( ) ) > 2000.f; + + if( !dormant ) { + update_position( i, origin ); + if( anim > 0.f ) + anim = std::clamp( anim + rate, 0.f, 1.f ); + else + anim = 0.5f; + + m_has_seen[ i ] = true; + } + else { + if( anim < 0.3f && g_settings.visuals.dormant && !too_distant ) { + rate *= 0.02f; + } + anim = std::clamp( anim -= rate, 0.f, 1.0f ); + if( m_anim_progress[ i ] <= 0.f ) { + m_has_seen[ i ] = false; + continue; + } + } + + auto box = get_box( ent, m_stored_pos[ i ] ); + + clr_t col = ent->m_iTeamNum( ) == g_ctx.m_local->m_iTeamNum( ) ? + g_settings.visuals.box_friendly : g_settings.visuals.box_enemy; + + if( dormant ) { + col = blend_clr( col, anim ); + col.a( ) *= anim; + } + + if( box.x > screen_w || box.x + box.w < 0 || + box.y > screen_h || box.y + box.h < 0 ) { + if( g_settings.visuals.out_of_pov ) { + auto& anim = pov_progress[ i ]; + + if( dormant ) + anim = std::clamp( anim -= g_csgo.m_globals->m_frametime * anim_rate, 0.f, 1.0f ); + else + anim = std::clamp( anim += g_csgo.m_globals->m_frametime * anim_rate, 0.f, 1.0f ); + + col.a( ) *= anim; + out_of_fov( ent, ent->ce( )->GetRenderOrigin( ), col ); + } + continue; + } + + pov_progress[ i ] = 0.f; + + if( g_settings.visuals.skeleton( ) && !dormant ) { + clr_t col = ent->m_iTeamNum( ) == g_ctx.m_local->m_iTeamNum( ) ? g_settings.visuals.skeleton_friendly : g_settings.visuals.skeleton_enemy; + col.a( ) *= alpha; + + auto hdr = g_csgo.m_model_info( )->GetStudiomodel( ent->ce( )->GetModel( ) ); + if( hdr ) { + matrix3x4 matrix[ 128 ]; + memcpy( matrix, ent->m_CachedBoneData( ).GetElements( ), + ent->m_CachedBoneData( ).GetSize( ) * sizeof( matrix3x4 ) ); + + for( size_t bone{ }; bone < hdr->numbones; ++bone ) { + auto b = hdr->GetBone( bone ); + if( b && b->flags & 0x100 && b->parent != -1 ) { + vec3_t child = vec3_t{ matrix[ bone ][ 0 ][ 3 ], matrix[ bone ][ 1 ][ 3 ], matrix[ bone ][ 2 ][ 3 ] }; + vec3_t parent = vec3_t{ matrix[ b->parent ][ 0 ][ 3 ], matrix[ b->parent ][ 1 ][ 3 ], matrix[ b->parent ][ 2 ][ 3 ] }; + + auto child_screen = util::screen_transform( child ); + auto parent_screen = util::screen_transform( parent ); + + draw_line( child_screen, parent_screen, col ); + } + } + } + } + + if( g_settings.visuals.box( ) ) { + auto alpha_ = col.a( ); + float percent = float( alpha_ ) / 255.f; + draw_rect( box.x + 1, box.y + 1, box.w - 2, box.h - 2, clr_t( 0, 0, 0, 180 * alpha * percent ) ); + draw_rect( box.x, box.y, box.w, box.h, col ); + } + + if( g_settings.visuals.health( ) ) { + auto fill = box.h - 1; + fill *= std::clamp( health, 0, 100 ) * 0.01f; + + auto hp_col = clr_t( + std::min< int >( 510 * ( 100 - health ) / 100, 255 ), + std::min< int >( 510 * health / 100, 255 ), + 0, + 255 * alpha ); + + draw_filled_rect( box.x - 4, box.y, 3, box.h + 1, clr_t( 0, 0, 0, 170 * alpha ) ); + draw_filled_rect( box.x - 3, box.y + box.h - fill, 1, fill, hp_col ); + + if( health != 100 ) + draw_string( box.x - 2, box.y + 1 + box.h - fill - 3, ALIGN_CENTER, false, clr_t( 255, 255, 255, 255 * alpha ), "%d", health ); + } + + if( g_settings.visuals.name( ) ) { + clr_t col = ent->m_iTeamNum( ) == g_ctx.m_local->m_iTeamNum( ) ? g_settings.visuals.name_friendly( ) : g_settings.visuals.name_enemy( ); + col.a( ) *= alpha; + + char name[ 32 ]; + ent->get_name_safe( name ); + + draw_string( box.x + box.w / 2, box.y - 12, ALIGN_CENTER, true, + blend_clr( col, anim ), name ); + } + + if( g_settings.visuals.money( ) ) { + int x_pos = box.x + box.w + 2; + int y_pos = box.y - 1 + right_pos; + draw_string( x_pos, y_pos, ALIGN_LEFT, false, + blend_clr( esp_green( 255 * alpha ), anim ), + xors( "%d$" ), ent->m_iAccount( ) ); + + right_pos += 9; + } + + if( g_settings.visuals.resolver_indicator && g_settings.rage.resolver && g_cheat.m_player_mgr.is_cheater( i ) && !dormant && g_ctx.m_local->is_valid( ) ) { + bool can_backtrack_lby = g_cheat.m_ragebot.m_lagcomp->can_backtrack_entity( i ) == RECORD_LBY && !ent->is_breaking_lc( ); + bool can_backtrack = !!g_cheat.m_ragebot.m_lagcomp->can_backtrack_entity( i ) && !ent->is_breaking_lc( ); + int x_pos = box.x + box.w + 3; + int y_pos = box.y - 1 + right_pos; + + bool is_fake = !can_backtrack_lby; + bool is_breaking_lc = g_cheat.m_prediction.is_breaking_lc( i ); + + if( is_breaking_lc ) { + draw_string( x_pos, y_pos, ALIGN_LEFT, false, + clr_t( 255, 255, 255, 255 * alpha ), + xors( "lc" ) ); + + right_pos += 9; + } + else if( is_fake && g_ctx.m_local->is_valid( ) ) { + if( ent->m_fFlags( ) & FL_ONGROUND && ent->get_anim_velocity( ).length2d( ) < 0.1f && !dormant && !g_settings.misc.hide_from_obs ) { + float update = g_cheat.m_ragebot.m_lagcomp->get_flick_time( i ); + float delta = ( ent->m_flSimulationTime( ) - update ) * 0.9f; + + if( delta >= 0.f && delta <= 1.f ) { + + //don't allocate 20000000 bytes on the stack thx + static vertex_t v[ 48 ]; + + float radius = box.w / 5.f; + + radius = std::clamp( radius, 4.f, 8.f ); + + right_pos += radius * 2; + + v[ 0 ].init( x_pos + radius / 2 + 2, y_pos + radius / 2 + 2 ); + + int progress = ( 1.f - delta ) * 48; + + + const float step = ( M_PI * 2.f ) / 48.f; + + for( int r = 1; r < progress; ++r ) { + float s = sin( step * r ) * radius; + float c = cos( step * r ) * radius; + + + v[ r ].init( x_pos + radius / 2 + c + 2, y_pos + s + radius / 2 + 2 ); + } + + g_renderer.draw_filled_circle( x_pos + radius / 2 + 2, y_pos + radius / 2 + 2, radius + 1, clr_t( 0, 0, 0, 170 * alpha ) ); + g_renderer.draw_polygon( progress, v, g_settings.visuals.lby_bar_clr ); + } + } + else { + draw_string( x_pos, y_pos, ALIGN_LEFT, false, + clr_t( 255, 255, 255, 255 * alpha ), + xors( "fake" ) ); + + right_pos += 9; + } + } + + if( !!g_cheat.m_ragebot.m_resolver->get_state( i ) && !dormant && g_ctx.m_local->is_valid( ) && g_settings.misc.hide_from_obs( ) ) { + float update = g_cheat.m_ragebot.m_lagcomp->get_flick_time( i ); + float delta = ( ent->m_flSimulationTime( ) - update ) * 0.9f; + if( delta >= 0.f && delta <= 1.f ) { + float max = box.w - 2.f; + float fill = max * std::clamp( delta, 0.f, 1.f ); + + draw_filled_rect( box.x, box.y + box.h + 3 + bottom_pos, + box.w, 3, clr_t( 0, 0, 0, 180 * alpha ) ); + + clr_t col = g_settings.visuals.lby_bar_clr; + col.a( ) *= alpha; + + draw_filled_rect( box.x + 1, box.y + box.h + 4 + bottom_pos, + fill, 1, blend_clr( col, anim ) ); + + bottom_pos += 4; + } + } + } + + if( g_settings.visuals.ping( ) ) { + auto ping = ent->get_ping( ); + + if( ping > 310 ) { + int x_pos = box.x + box.w + 3; + int y_pos = box.y - 1 + right_pos; + + draw_string( x_pos, y_pos, ALIGN_LEFT, false, + blend_clr( esp_blue( 255 * alpha ), anim ), + xors( "ping" ) ); + + right_pos += 9; + } + } + + if( g_settings.visuals.weapon( ) ) { + auto weapon = ent->get_weapon( ); + if( weapon ) { //magic font + auto weapon_info = weapon->get_wpn_info( ); + int max = weapon_info->max_clip_ammo; + + if( g_settings.visuals.ammo && max > 1 ) { + auto progress = float( weapon->m_iClip1( ) ) / max; + float fill = box.w - 2.f; + float percent = fill * progress; + + draw_filled_rect( box.x, box.y + box.h + 3 + bottom_pos, + box.w, 3, clr_t( 0, 0, 0, 180 * alpha ) ); + + clr_t col = g_settings.visuals.ammo_bar_clr; + col.a( ) *= alpha; + + draw_filled_rect( box.x + 1, box.y + box.h + 4 + bottom_pos, + percent, 1, blend_clr( col, anim ) ); + + if( progress < 0.25f ) { + draw_string( + box.x + percent, box.y + box.h + bottom_pos, ALIGN_LEFT, false, + clr_t( 255, 255, 255, 180 * alpha ), "%d", weapon->m_iClip1( ) ); + } + + bottom_pos += 4; + } + + + char wep_str[ 64 ]; + sprintf_s< 64 >( wep_str, "%s", util::definition_index_to_name( weapon->m_iItemDefinitionIndex( ) ) ); + + draw_string( box.x + box.w / 2, box.y + box.h + 3 + bottom_pos, ALIGN_CENTER, false, + clr_t( 255, 255, 255, alpha * 255 ), wep_str ); + } + } + + if( g_settings.visuals.flags( ) ) { + int x_pos = box.x + box.w + 3; + int y_pos = box.y - 1; + + if( ent->m_bIsScoped( ) && right_pos < box.h ) { + draw_string( x_pos, y_pos + right_pos, ALIGN_LEFT, false, clr_t( 255, 255, 255, 255 * alpha ), xors( "scope" ) ); + right_pos += 9; + } + + if( ent->is_flashed( ) && right_pos < box.h ) { + const float step = M_PI * 2.f / 6; + + float radius = std::clamp( box.w / 5.f, 4.f, 8.f ); + + for( int i = 0; i < 6; ++i ) { + float c = cos( step * i + DEG2RAD( 30.f ) ); + float s = sin( step * i + DEG2RAD( 30.f ) ); + + float off = 0; + + if( i == 5 || i == 0 ) + off = 0.25f; + + draw_line( x_pos + c * radius / 2 + radius / 2 + 2, y_pos + right_pos + s * radius / 2 + radius / 2 + 3, + x_pos + c * ( radius + off ) + radius / 2 + off + 2, y_pos + s * ( radius + off ) + right_pos + radius / 2 + 3, + blend_clr( esp_blue( 255 * alpha ), anim ) ); + } + + //draw_string( x_pos, y_pos + right_pos, ALIGN_LEFT, false, blend_clr( esp_blue( 255 * alpha ), anim ), xors( "flash" ) ); + right_pos += radius * 2.3f; + } + + if( !( util::is_low_fps( ) && g_settings.rage.preserve_fps( ) ) ) { + if( m_hit_flag[ i ] && g_ctx.m_local->is_valid( ) && i != g_cheat.m_ragebot.get_target( ) && g_settings.rage.enabled ) { + clr_t col = m_hit_flag[ i ] == HIT_1W ? clr_t( 255, 255, 255, 255 * alpha ) : esp_red( alpha * 255 ); + draw_string( x_pos, y_pos + right_pos, ALIGN_LEFT, false, blend_clr( col, anim ), xors( "hit" ) ); + right_pos += 9; + } + } + + if( ent->is_reloading( ) && right_pos < box.h ) { + draw_string( x_pos, y_pos + right_pos, ALIGN_LEFT, false, clr_t( 255, 255, 255, 255 * alpha ), xors( "rel" ) ); + right_pos += 9; + } + } + + + + static con_var< bool > dbg_multipoint{ &data::holder_, fnv( "dbg_multipoint" ), false }; + if( dbg_multipoint( ) ) { + auto should_multipoint = [ ]( int hitbox, bool moving ) -> bool { + auto& setting = g_settings.rage.multipoint; + + switch( hitbox ) { + case HITBOX_HEAD: + return setting.head; + case HITBOX_PELVIS: + case HITBOX_BODY: + return setting.stomach; + //case HITBOX_CHEST: + case HITBOX_UPPER_CHEST: + case HITBOX_THORAX: + return setting.chest; + case HITBOX_RIGHT_THIGH: + case HITBOX_LEFT_THIGH: + if( moving && g_settings.rage.ignore_limbs_moving ) + return false; + + if( g_settings.rage.preserve_fps && util::is_low_fps( ) ) + return false; + + return setting.thighs; + + case HITBOX_LEFT_CALF: + case HITBOX_RIGHT_CALF: + if( moving && g_settings.rage.ignore_limbs_moving ) + return false; + + if( g_settings.rage.preserve_fps && util::is_low_fps( ) ) + return false; + + return setting.calves; + default: + return false; + } + }; + + bool moving = ent->m_vecVelocity( ).length2d( ) > 0.1f && !ent->is_fakewalking( ); + + matrix3x4 bone_matrix[ 128 ]; + ent->ce( )->SetupBones( bone_matrix, 128, BONE_USED_BY_HITBOX, 0.f ); + + for( int hitbox = 0; hitbox < HITBOX_MAX; ++hitbox ) { + if( should_multipoint( hitbox, moving ) ) { + const auto model = ent->ce( )->GetModel( ); + if( !model ) continue; + + auto hdr = g_csgo.m_model_info( )->GetStudiomodel( model ); + if( !hdr ) continue; + + auto set = hdr->pHitboxSet( ent->m_nHitboxSet( ) ); + if( !set ) continue; + + //literally 20000 iq, the best multipoint + //im an actual fucking retard jesus christ + auto box = set->pHitbox( hitbox ); + if( !box ) continue; + + vec3_t center = ( box->bbmax + box->bbmin ) * 0.5f; + + float dist = box->m_flRadius; + + if( box->m_flRadius == -1.f ) + dist = center.dist_to( box->bbmin ) * 0.85f; + vec3_t min_dir = math::angle_vectors( math::vector_angles( center, box->bbmin ) ); + vec3_t min = center + min_dir * dist * g_settings.rage.active->m_hitbox_scale * 1.1f; + + if( box->m_flRadius == -1.f ) + dist = center.dist_to( box->bbmax ) * 0.85f; + vec3_t max_dir = math::angle_vectors( math::vector_angles( center, box->bbmax ) ); + vec3_t max = center + max_dir * dist * g_settings.rage.active->m_hitbox_scale * 1.1f; + + std::vector< vec3_t > points; + + points.push_back( center ); + + if( g_settings.rage.multipoint_enable( ) == 1 || + hitbox == HITBOX_LEFT_CALF || hitbox == HITBOX_RIGHT_CALF || + hitbox == HITBOX_LEFT_THIGH || hitbox == HITBOX_RIGHT_THIGH ) { + points.push_back( vec3_t{ min.x, min.y, center.z } ); + points.push_back( vec3_t{ max.x, min.y, center.z } ); + points.push_back( vec3_t{ min.x, max.y, center.z } ); + points.push_back( vec3_t{ max.x, max.y, center.z } ); + } + else if( g_settings.rage.multipoint_enable( ) == 2 ) { + points.push_back( vec3_t{ max.x, max.y, max.z } ); + points.push_back( vec3_t{ min.x, max.y, max.z } ); + points.push_back( vec3_t{ max.x, min.y, max.z } ); + points.push_back( vec3_t{ min.x, min.y, max.z } ); + + points.push_back( vec3_t{ max.x, max.y, min.z } ); + points.push_back( vec3_t{ min.x, max.y, min.z } ); + points.push_back( vec3_t{ max.x, min.y, min.z } ); + points.push_back( vec3_t{ min.x, min.y, min.z } ); + } + else if( g_settings.rage.multipoint_enable( ) == 3 ) { + points.push_back( vec3_t{ min.x, min.y, center.z } ); + points.push_back( vec3_t{ max.x, min.y, center.z } ); + points.push_back( vec3_t{ min.x, max.y, center.z } ); + points.push_back( vec3_t{ max.x, max.y, center.z } ); + + points.push_back( vec3_t{ max.x, max.y, max.z } ); + points.push_back( vec3_t{ min.x, max.y, max.z } ); + points.push_back( vec3_t{ max.x, min.y, max.z } ); + points.push_back( vec3_t{ min.x, min.y, max.z } ); + + points.push_back( vec3_t{ max.x, max.y, min.z } ); + points.push_back( vec3_t{ min.x, max.y, min.z } ); + points.push_back( vec3_t{ max.x, min.y, min.z } ); + points.push_back( vec3_t{ min.x, min.y, min.z } ); + } + + for( size_t i1 = 0; i1 < points.size( ); i1++ ) { + auto& it = points.at( i1 ); + + auto trans = math::vector_transform( it, bone_matrix[ box->bone ] ); + auto w2s_box = util::screen_transform( trans ); + + draw_circle( ( int )w2s_box.x, ( int )w2s_box.y, 3, esp_blue( ), 16 ); + } + } + } + } + +#ifdef _DEBUG + static con_var< bool > dbg_bt{ &data::holder_, fnv( "dbg_bt" ), false }; + if( dbg_bt( ) && i == g_cheat.m_ragebot.get_shot_target( ) ) { + auto hdr = g_csgo.m_model_info( )->GetStudiomodel( ent->ce( )->GetModel( ) ); + if( hdr ) { + auto matrix = g_cheat.m_ragebot.get_shot_matrix( ); + for( size_t bone{ }; bone < hdr->numbones; ++bone ) { + auto b = hdr->GetBone( bone ); + if( b && b->flags & 0x100 && b->parent != -1 ) { + vec3_t child = vec3_t{ matrix[ bone ][ 0 ][ 3 ], matrix[ bone ][ 1 ][ 3 ], matrix[ bone ][ 2 ][ 3 ] }; + vec3_t parent = vec3_t{ matrix[ b->parent ][ 0 ][ 3 ], matrix[ b->parent ][ 1 ][ 3 ], matrix[ b->parent ][ 2 ][ 3 ] }; + + auto child_screen = util::screen_transform( child ); + auto parent_screen = util::screen_transform( parent ); + + draw_line( child_screen, parent_screen, clr_t( 255, 255, 255, 200 ) ); + } + } + } + } + + static con_var< bool > dbg_pose{ &data::holder_, fnv( "dbg_pose" ) }; + if( dbg_pose( ) ) { + for( size_t i{ }; i < 24; ++i ) { + int x = box.x + box.w + 15; + int y = box.y + 11 * i; + + draw_string( x, y, ALIGN_LEFT, false, clr_t( 255, 255, 255 ), "%d %f", i, ent->m_flPoseParameter( )[ i ] ); + } + } + + static con_var< bool > dbg_anim{ &data::holder_, fnv( "dbg_anim" ) }; + if( dbg_anim( ) ) { + draw_string( box.x - 14, box.y - 15, ALIGN_RIGHT, false, clr_t( 255, 255, 255 ), "%f", ent->get_animdata( ).m_last_velocity.length2d( ) ); + draw_string( box.x - 14, box.y, ALIGN_RIGHT, false, clr_t( 255, 255, 255 ), "%f", ent->get_animdata( ).m_anim_velocity.length2d( ) ); + for( size_t i{ }; i < 13; ++i ) { + int x = box.x - 15; + int y = box.y + 11 * ( i + 2 ); + + draw_string( x, y, ALIGN_RIGHT, false, clr_t( 255, 255, 255 ), "%d %f", i, ent->m_AnimOverlay( ).GetElements( )[ i ].m_flCycle ); + } + + auto ent_origin = ent->m_vecOrigin( ); + auto ent_origin_vel = origin + ent->get_animdata( ).m_anim_velocity; + ent_origin_vel.z = ent_origin.z; + + draw_line( util::screen_transform( ent_origin ), util::screen_transform( ent_origin_vel ), esp_blue( ) ); + } +#endif + } + } + + void c_visuals::store_sound( int index, vec3_t origin ) { + if( !g_settings.visuals.sound ) + return; + + auto ent = g_csgo.m_entlist( )->GetClientEntity< >( index ); + if( ent && ent->is_player( ) && ent->is_alive( ) && ent != g_ctx.m_local ) { + if( ent->m_iTeamNum( ) != g_ctx.m_local->m_iTeamNum( ) || ( ent->m_iTeamNum( ) == g_ctx.m_local->m_iTeamNum( ) && g_settings.visuals.friendlies( ) ) ) { + sound_t new_sound; + new_sound.m_time = g_csgo.m_globals->m_curtime; + new_sound.m_ent = index; + new_sound.m_pos = origin; + new_sound.m_pos.z += 5.f; + m_sounds.emplace_back( new_sound ); + } + } + } + + void c_visuals::store_hit( context::shot_data_t* shot ) { + if( !g_settings.visuals.hits ) + return; + + hit_t new_hit; + + auto ent = g_csgo.m_entlist( )->GetClientEntity( shot->m_enemy_index ); + + new_hit.m_ent = shot->m_enemy_index; + ent->get_name_safe( new_hit.m_name ); + + memcpy( new_hit.m_matrix, + shot->m_matrix, + sizeof( matrix3x4 ) * 128 ); + + new_hit.m_pos = shot->m_enemy_pos; + new_hit.m_time = g_csgo.m_globals->m_curtime; + + m_hits.push_back( new_hit ); + } + + void c_visuals::draw_skeletons( ) { + if( !g_settings.visuals.hits ) + return; + + for( size_t i{ }; i < m_hits.size( ) && !m_hits.empty( ); ++i ) { + auto& hit = m_hits[ i ]; + + float delta = g_csgo.m_globals->m_curtime - hit.m_time; + if( std::abs( delta ) > g_settings.visuals.target_time ) + m_hits.erase( m_hits.begin( ) + i ); + } + + for( auto& it : m_hits ) { + auto ent = g_csgo.m_entlist( )->GetClientEntity( it.m_ent ); + + if( !ent || !ent->is_player( ) ) + continue; + + if( !ent->is_alive( ) ) + it.m_dead = true; + + auto hdr = g_csgo.m_model_info( )->GetStudiomodel( ent->ce( )->GetModel( ) ); + + auto matrix = it.m_matrix; + vec3_t pos = it.m_pos; + float delta = g_csgo.m_globals->m_curtime - it.m_time; + + float total = g_settings.visuals.target_time; + float threshold = total * 0.5f; + + float fade = total - delta < threshold ? ( total - delta ) / ( total * 0.5f ) : 1.f; + + float dist_fade = 1.f; + if( ent->is_valid( ) && !it.m_dead ) { + dist_fade = 300.f - std::clamp( ent->ce( )->GetRenderOrigin( ).dist_to( pos ), 1.f, 300.f ) / 300.f; + } + + clr_t col = clr_t( 255, 255, 255, 100 * dist_fade * fade ); + + clr_t outer_col = ent->m_iTeamNum( ) == g_ctx.m_local->m_iTeamNum( ) ? + g_settings.visuals.glow_friendly : + g_settings.visuals.glow_enemy; + + outer_col.a( ) *= 0.65f; + outer_col.a( ) *= ( fade * dist_fade ); + + for( size_t bone{ }; bone < hdr->numbones; ++bone ) { + auto b = hdr->GetBone( bone ); + if( b && b->flags & 0x100 && b->parent != -1 ) { + vec3_t child = vec3_t{ matrix[ bone ][ 0 ][ 3 ], matrix[ bone ][ 1 ][ 3 ], matrix[ bone ][ 2 ][ 3 ] }; + vec3_t parent = vec3_t{ matrix[ b->parent ][ 0 ][ 3 ], matrix[ b->parent ][ 1 ][ 3 ], matrix[ b->parent ][ 2 ][ 3 ] }; + + auto child_screen = util::screen_transform( child ); + auto parent_screen = util::screen_transform( parent ); + + draw_line( child_screen - vec2_t( 1, 1 ), parent_screen - vec2_t( 1, 1 ), outer_col ); + draw_line( child_screen, parent_screen, col ); + + draw_line( child_screen + vec2_t( 1, 1 ), parent_screen + vec2_t( 1, 1 ), outer_col ); + } + } + } + } + + void c_visuals::update_hit_flags( ) { + if( !g_settings.visuals.flags || !g_settings.rage.enabled ) + return; + + if( util::is_low_fps( ) && g_settings.rage.preserve_fps ) + return; + + auto weapon = g_ctx.m_local->get_weapon( ); + + for( size_t i{ }; i < 65; ++i ) { + auto ent = g_csgo.m_entlist( )->GetClientEntity( i ); + + if( !ent || !ent->is_valid( ) || !ent->has_valid_anim( ) || + ( ent->m_iTeamNum( ) == g_ctx.m_local->m_iTeamNum( ) && !g_settings.rage.friendlies ) + || ent->m_bGunGameImmunity( ) ) { + m_hit_flag[ i ] = HIT_NONE; + continue; + } + + vec3_t local_pos = g_ctx.m_local->get_eye_pos( ); + vec3_t enemy_pos = ent->get_hitbox_pos( 0 ); + + auto local_wep = g_ctx.m_local->get_weapon( ); + auto enemy_wep = ent->get_weapon( ); + + if( !local_wep || !enemy_wep || local_wep->is_knife( ) || enemy_wep->is_knife( ) || local_wep->is_grenade( ) || enemy_wep->is_grenade( ) ) { + m_hit_flag[ i ] = HIT_NONE; + continue; + } + + float local_dmg = g_cheat.m_autowall.run( g_ctx.m_local, ent, enemy_pos, false ); + float enemy_dmg = g_cheat.m_autowall.run( ent, g_ctx.m_local, g_ctx.m_local->get_hitbox_pos( 0 ), false ); + + auto min_dmg = g_cheat.m_ragebot.get_min_dmg( ent ); + + if( enemy_dmg < 5.f && local_dmg > g_cheat.m_ragebot.get_min_dmg( ent ) ) + m_hit_flag[ i ] = HIT_1W; + else if( enemy_dmg > 15.f && local_dmg < g_cheat.m_ragebot.get_min_dmg( ent ) ) + m_hit_flag[ i ] = HIT_ALERT; + else + m_hit_flag[ i ] = HIT_NONE; + } + } + + void c_visuals::store_ent_dmg( int attacker, int entindex, int dmg ) { + if( entindex == g_ctx.m_local->ce( )->GetIndex( ) ) + return; + + bool dead = false; + int hp = 100 - m_ent_dmg[ entindex ]; + + if( hp - dmg < 0 ) { + dmg = hp; + dead = true; + } + + m_ent_dmg[ entindex ] += dmg; + + auto ent = g_csgo.m_entlist( )->GetClientEntity( entindex ); + if( attacker == g_csgo.m_engine( )->GetLocalPlayer( ) && ent && ent->is_player( ) && ent->m_iTeamNum( ) == g_ctx.m_local->m_iTeamNum( ) && g_ctx.m_local->is_valid( ) ) { + m_teamdmg += ( g_csgo.m_globals->m_curtime - m_last_roundstart > 10.f ) || dead ? dmg : dmg * 2; + } + } + + void c_visuals::on_round_start( ) { + reset_position( ); + + m_last_roundstart = g_csgo.m_globals->m_curtime; + for( size_t i{ }; i < 65; ++i ) { + m_ent_dmg[ i ] = 0.f; + } + } + + void c_visuals::reset_local_dmg( ) { + m_teamdmg = 0; + } + + void c_visuals::draw_sound( ) { + if( !g_settings.visuals.active ) return; + if( g_settings.misc.hide_from_obs ) return; + + float time = g_csgo.m_globals->m_curtime; + + if( m_sounds.empty( ) ) + return; + + + for( size_t i{ }; i < m_sounds.size( ) && !m_sounds.empty( ); ++i ) { + auto& tr = m_sounds[ i ]; + + float delta = g_csgo.m_globals->m_curtime - tr.m_time; + if( delta > 0.001f || std::abs( delta ) > 0.001f ) m_sounds.erase( m_sounds.begin( ) + i ); + } + + if( !m_sounds.empty( ) ) { + for( auto& it : m_sounds ) { + auto ent = g_csgo.m_entlist( )->GetClientEntity( it.m_ent ); + if( !ent || !ent->is_player( ) ) + continue; + + clr_t col = ent->m_iTeamNum( ) == g_ctx.m_local->m_iTeamNum( ) ? g_settings.visuals.box_friendly : g_settings.visuals.box_enemy; + float delta = time - it.m_time; + if( !g_ctx.precache_model( xors( "materials/sprites/laserbeam.vmt" ) ) ) { + g_con->log( "nigga cant get" ); + continue; + } + + BeamInfo_t beam_info; + + beam_info.m_nType = beam_ring_point; + beam_info.m_pszModelName = xors( "materials/sprites/laserbeam.vmt" ); + beam_info.m_nModelIndex = g_csgo.m_model_info( )->GetModelIndex( xors( "materials/sprites/laserbeam.vmt" ) ); + beam_info.m_flHaloScale = 0.0f; + beam_info.m_flLife = 0.75f; //0.09 + beam_info.m_flWidth = 1.5f; + beam_info.m_flEndWidth = 1.5f; + beam_info.m_flFadeLength = 1.0f; + beam_info.m_flAmplitude = 0.f; + beam_info.m_flBrightness = col.a( ); + beam_info.m_flSpeed = 2.f; + beam_info.m_nStartFrame = 0; + beam_info.m_flFrameRate = 60; + beam_info.m_flRed = col.r( ); + beam_info.m_flGreen = col.g( ); + beam_info.m_flBlue = col.b( ); + beam_info.m_nSegments = 1; + beam_info.m_bRenderable = true; + beam_info.m_nFlags = 0; + + beam_info.m_vecCenter = it.m_pos; + beam_info.m_flStartRadius = 0.f; + beam_info.m_flEndRadius = ( float )g_settings.visuals.sound_range( ); + + Beam_t* beam = g_csgo.m_beams( )->CreateBeamRingPoint( beam_info ); + + if( beam ) { + g_csgo.m_beams( )->DrawBeam( beam ); + } + } + } + } + + void c_visuals::operator()( ) { + g_csgo.m_engine( )->GetScreenSize( screen_w, screen_h ); + if( g_ctx.run_frame( ) ) { + draw_local( ); + } + + if( !g_ctx.m_local ) + return; + + switch( g_settings.visuals.activation_type( ) ) { + case 0: + g_settings.visuals.active = false; + break; + case 1: + g_settings.visuals.active = true; + break; + case 2: + g_settings.visuals.active = g_input.is_key_pressed( g_settings.visuals.key ); + break; + case 3: { + static bool held = false; + bool pressed = g_input.is_key_pressed( g_settings.visuals.key ); + if( pressed ) { + if( !held ) + g_settings.visuals.active ^= 1; + held = true; + } + else held = false; + } + break; + default: + g_settings.visuals.active = false; + break; + } + + if( g_settings.visuals.active ) { + update_positions( ); + draw_players( ); + draw_skeletons( ); + } + + draw_world( ); + draw_tracers( ); + draw_hits( ); + } +} \ No newline at end of file -- cgit v1.2.3