From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- cheat/internal_rewrite/visual_world.cpp | 415 ++++++++++++++++++++++++++++++++ 1 file changed, 415 insertions(+) create mode 100644 cheat/internal_rewrite/visual_world.cpp (limited to 'cheat/internal_rewrite/visual_world.cpp') diff --git a/cheat/internal_rewrite/visual_world.cpp b/cheat/internal_rewrite/visual_world.cpp new file mode 100644 index 0000000..ea3d31d --- /dev/null +++ b/cheat/internal_rewrite/visual_world.cpp @@ -0,0 +1,415 @@ +#include +#include +#include "context.hpp" +#include "visual.hpp" +#include "interface.hpp" +#include "renderer.hpp" +#include "base_cheat.hpp" +namespace features +{ + void fix_static_props( ) { + static auto cvar = g_csgo.m_cvar( )->FindVar( xors( "r_drawspecificstaticprop" ) ); + static bool fixed{ }; + if( !fixed ) { + cvar->m_flags |= 0; + cvar->set_value( 1 ); + + fixed = true; + } + } + + void c_visuals::store_firegrenades( int index, vec3_t pos ) { + firegrenade_t new_grenade; + + auto ent = g_csgo.m_entlist( )->GetClientEntity< >( index ); + if( !ent || !ent->is_player( ) ) + return; + + + new_grenade.m_time = g_csgo.m_globals->m_curtime; + new_grenade.m_ent = index; + new_grenade.m_pos = pos; + + m_firegrenades.emplace_back( new_grenade ); + } + + void c_visuals::draw_world( ) { + if( !g_settings.visuals.active ) + return; + + static const auto m_bShouldGlow = g_netvars.get_netvar( fnv( "DT_DynamicProp" ), fnv( "m_bShouldGlow" ) ); + static auto c4_time = g_csgo.m_cvar( )->FindVar( xors( "mp_c4timer" ) ); + + draw_firegrenade( ); + + for( int i{ 64 }; i < g_csgo.m_entlist( )->GetHighestEntityIndex( ); ++i ) { + auto ent = g_csgo.m_entlist( )->GetClientEntity< IClientEntity >( i ); + if( !ent ) continue; + + auto client_class = ent->GetClientClass( ); + if( !client_class ) continue; + + int class_id = client_class->m_class_id; + + if( g_settings.visuals.bomb_info && class_id == CPlantedC4 && ( strstr( client_class->m_name, xors( "Planted" ) ) ) ) { + //yea i know this is yuck i just want to get it out there for now, ill revisit it sometime in the week + //not bad at all tbh + int screen_w, screen_h; + g_csgo.m_engine( )->GetScreenSize( screen_w, screen_h ); + + auto pos = ent->GetRenderOrigin( ); + auto w2s = util::screen_transform( pos ); + auto bomb = ent->as< c_base_weapon >( ); + auto to_target = pos - g_ctx.m_local->ce( )->GetRenderOrigin( ); + + float bomb_time = bomb->m_flC4Blow( ) - g_csgo.m_globals->m_curtime; + float bomb_percentage = bomb_time / c4_time->get_float( ); + float time = ( bomb_time < 0 || bomb->m_bBombDefused( ) ) ? 0.f : bomb_time; + + if( time <= 0.f ) + return; + + bool out_of_pov = w2s.x > screen_w || w2s.x < 0.f || w2s.y > screen_h || w2s.y < 0.f; + if( out_of_pov ) { + static auto safezoney = g_csgo.m_cvar( )->FindVar( xors( "safezoney" ) ); + static auto hud_scaling = g_csgo.m_cvar( )->FindVar( xors( "hud_scaling" ) ); + + w2s.x = screen_w / 2; + w2s.y = ( 45 * hud_scaling->get_float( ) ) + ( screen_h - screen_h * safezoney->get_float( ) + 1 ) * 0.5f; + } + + float bomb_damage = 500 * exp( -((to_target.length( ) * to_target.length( ) ) / ( ( ( 1750 * 0.33333334 ) * 2.f ) * ( 1750 * 0.33333334 ) ) ) ); + float damage = bomb_damage; + + if( g_ctx.m_local->m_ArmorValue( ) > 0 ) { + damage *= 0.5f; + float armor = ( bomb_damage - damage ) * 0.5f; + if( armor > g_ctx.m_local->m_ArmorValue( ) ) + damage = bomb_damage - ( g_ctx.m_local->m_ArmorValue( ) * ( 1.f / 0.5f ) ); + } + + int health_remaining = g_ctx.m_local->m_iHealth( ) - round(damage); + + float damage_percentage = std::clamp( round( damage ) / g_ctx.m_local->m_iHealth( ), 0.f, 1.0f ); + + clr_t bomb_col = clr_t::blend( esp_red( ), esp_green( ), bomb_percentage ); + clr_t damage_col = clr_t::blend( esp_green( ), esp_red( ), damage_percentage ); + + char health_str[ 100 ]; + + strenc::w_sprintf_s( health_str, 100, xors( "health: %d" ), health_remaining ); + + if( health_remaining <= 0 ) { + strenc::w_sprintf_s( health_str, 100, xors( "dead" ) ); + damage_percentage = 100.f; + } + + draw_string( w2s.x, w2s.y + 20, ALIGN_CENTER, false, damage_col, health_str ); + + auto draw_timer = [ & ]( const char* text, float progress, bool red = false ) { + clr_t col = red ? esp_red( ) : clr_t::blend( esp_green( ), esp_red( ), progress ); + + const float full = 78.f; + float fill = full * progress; + + draw_filled_rect( w2s.x - 40, w2s.y, 80, 18, clr_t( 0, 0, 0, 170 ) ); + draw_filled_rect( w2s.x - 39, w2s.y + 1, fill, 16, col ); + + draw_string( w2s.x, w2s.y + 3, ALIGN_CENTER, false, clr_t( 255, 255, 255 ), text ); + }; + + if( bomb->m_hBombDefuser( ) != ULONG_MAX ) { + auto defuser = g_csgo.m_entlist( )->GetClientEntity( bomb->m_hBombDefuser( ) & 0xfff ); + + float defuse_time = std::clamp( bomb->m_flDefuseCountDown( ) - g_csgo.m_globals->m_curtime, 0.f, 10.f ); + float defuse_percentage = defuser->m_bHasDefuser( ) ? defuse_time / 5.f : defuse_time / 10.f; + + char defuse_str[ 32 ]; + strenc::w_sprintf_s( defuse_str, 32, xors( "defuse: %.1f" ), defuse_time ); + + draw_timer( defuse_str, 1.f - defuse_percentage, defuse_time > bomb_time ); + } + else { + char bomb_str[ 32 ]; + strenc::w_sprintf_s( bomb_str, 32, xors( "bomb: %.1f" ), bomb_time ); + + draw_timer( bomb_str, 1.f - bomb_percentage ); + } + } + + if( class_id != CBaseWeaponWorldModel && ( strstr( client_class->m_name, xors( "Weapon" ) ) + || class_id == CDEagle || class_id == CAK47 ) ) { + auto owner = ( int )ent->as< c_base_weapon >( )->m_hOwner( ) & 0xfff; + if( owner <= 0 || owner > 64 ) { + auto origin = ent->GetRenderOrigin( ); + if( origin ) { + bool draw = g_settings.visuals.weapon_esp( ) == 1; + bool glow = g_settings.visuals.weapon_esp( ) == 2; + + if( draw || g_settings.visuals.weapon_esp == 3 ) { + if( !glow && !g_settings.misc.hide_from_obs ) { + *( bool* )( uintptr_t( ent ) + m_bShouldGlow ) = false; + } + + auto w2s = util::screen_transform( origin ); + auto def_index = ent->as< c_base_weapon >( )->m_iItemDefinitionIndex( ); + auto name = util::definition_index_to_name( def_index ); + + auto dist = g_ctx.m_local->m_vecOrigin( ).dist_to( origin ); + + clr_t col = g_settings.visuals.weapon_esp_clr; + if( dist > 250.f ) { + col.a( ) *= std::clamp( ( 750.f - ( dist - 250.f ) ) / 750.f, 0.f, 1.f ); + }; + + draw_string( w2s.x, w2s.y, ALIGN_CENTER, false, + col, name ); + } + if( ( glow || g_settings.visuals.weapon_esp == 3 ) && !g_settings.misc.hide_from_obs ) { + *( bool* )( uintptr_t( ent ) + m_bShouldGlow ) = true; + } + } + } + } + else { + if( g_settings.visuals.grenade_esp && strstr( client_class->m_name, xors( "Projectile" ) ) ) { + auto model = ent->GetModel( ); + if( !model ) continue; + + auto hdr = g_csgo.m_model_info( )->GetStudiomodel( model ); + if( !strstr( hdr->name, xors( "thrown" ) ) && !strstr( hdr->name, xors( "dropped" ) ) ) + continue; + + bool fade = false; + + std::string name = xors( "nade" ); + if( strstr( hdr->name, xors( "flash" ) ) ) { + name = xors( "flash" ); + fade = true; + } + else if( strstr( hdr->name, xors( "smoke" ) ) ) { + name = xors( "smoke" ); + fade = true; + } + else if( strstr( hdr->name, xors( "decoy" ) ) ) { + name = xors( "decoy" ); + fade = true; + } + else if( strstr( hdr->name, xors( "incendiary" ) ) || strstr( hdr->name, xors( "molotov" ) ) ) { + name = xors( "molotov" ); + } + + if( ( g_settings.visuals.grenade_esp == 2 || g_settings.visuals.grenade_esp == 3 ) && !g_settings.misc.hide_from_obs ) { + *( bool* )( uintptr_t( ent ) + m_bShouldGlow ) = true; + } + + if( g_settings.visuals.grenade_esp == 1 || g_settings.visuals.grenade_esp == 3 ) { + auto pos = ent->GetRenderOrigin( ); + auto w2s = util::screen_transform( pos ); + auto cutie = g_csgo.m_entlist( )->GetClientEntityFromHandle( ent->as< c_base_weapon >( )->m_hOwnerEntity( ) ); + + auto dist = g_ctx.m_local->m_vecOrigin( ).dist_to( pos ); + + clr_t col = g_settings.visuals.grenade_esp_clr( ); + if( dist > 250.f && fade ) { + col.a( ) *= std::max( ( 1000.f - ( dist - 250.f ) ) / 1000.f, 0.f ); + } + + draw_string( w2s.x, w2s.y, ALIGN_CENTER, false, + col, name.c_str( ) ); + + char name[ 32 ]; + cutie->get_name_safe( name ); + + if( g_settings.visuals.grenade_owner( ) ) + draw_string( w2s.x, w2s.y + 10, ALIGN_CENTER, false, col, name ); + } + } + } + } + } + + void c_visuals::draw_firegrenade( ) { + static auto life_span = g_csgo.m_cvar( )->FindVar( xors( "inferno_flame_lifetime" ) ); + float time = g_csgo.m_globals->m_curtime; + + if( m_firegrenades.empty( ) ) + return; + + for( size_t i{ }; i < m_firegrenades.size( ) && !m_firegrenades.empty( ); ++i ) { + auto& tr = m_firegrenades[ i ]; + + float delta = g_csgo.m_globals->m_curtime - tr.m_time; + if( std::abs( delta ) > life_span->get_float( ) ) m_firegrenades.erase( m_firegrenades.begin( ) + i ); + } + + if( !m_firegrenades.empty( ) ) { + for( auto& it : m_firegrenades ) { + auto ent = g_csgo.m_entlist( )->GetClientEntity( it.m_ent ); + if( !ent || !ent->is_player( ) ) + continue; + + clr_t col = g_settings.visuals.grenade_esp_clr; + + vec3_t text_pos = it.m_pos; + text_pos.z += 5.f; + + auto w2s = util::screen_transform( text_pos ); + + float delta = g_csgo.m_globals->m_curtime - it.m_time; + + if( g_ctx.m_local->is_valid( ) && ( ent->m_iTeamNum( ) != g_ctx.m_local->m_iTeamNum( ) || ent == g_ctx.m_local ) ) { + vec3_t last_pos; + + const float fill = ( life_span->get_float( ) - delta ) / ( life_span->get_float( ) ) * 180.f; + + for( float rot = -fill; rot <= fill; rot += 3.f ) { + auto rotation = rot + delta * 90.f; + + while( rotation > 360.f ) + rotation -= 360.f; + + vec3_t rotated_pos = it.m_pos; + + rotated_pos.z -= 5.f; + + const auto radius = 50.f; + rotated_pos.x += cos( DEG2RAD( rotation ) ) * radius; + rotated_pos.y += sin( DEG2RAD( rotation ) ) * radius; + + if( rot != -fill ) { + auto w2s_new = util::screen_transform( rotated_pos ); + auto w2s_old = util::screen_transform( last_pos ); + auto alpha = 1.f - ( std::abs( rot ) / fill ); + + float threshold = life_span->get_float( ) * 0.2f; + + if( life_span->get_float( ) - delta < threshold ) { + float diff = ( life_span->get_float( ) - delta ) / ( life_span->get_float( ) ) * 5.f; + + alpha *= diff; + } + + clr_t col = g_settings.visuals.grenade_esp_clr; + + col.a( ) *= alpha; + + draw_line( w2s_old, w2s_new, col ); + } + + last_pos = rotated_pos; + } + } + + draw_string( w2s.x, w2s.y, ALIGN_CENTER, false, col, xors( "molotov" ) ); + if( g_settings.visuals.grenade_owner ) + draw_string( w2s.x, w2s.y + 10, ALIGN_CENTER, false, col, ent->get_info( ).name ); + } + } + } + + void c_visuals::world_modulate( ) { + static std::unordered_map< MaterialHandle_t, fclr_t > world_materials; + static std::unordered_map< MaterialHandle_t, fclr_t > world_materials2; + static c_base_player* local_player = nullptr; + static auto night_mode = false; + static bool modulated = false; + static bool alpha = false; + + if( !g_settings.visuals.world_modulate || !g_csgo.m_engine( )->IsInGame( ) || g_settings.misc.hide_from_obs ) { + modulated = false; + if( !world_materials2.empty( ) ) { + for( auto& it : world_materials2 ) { + auto mat = g_csgo.m_mat_system( )->GetMaterial( it.first ); + if( !mat ) continue; + + auto original_col = it.second; + mat->ColorModulate( original_col.r( ), original_col.g( ), original_col.b( ) ); + mat->AlphaModulate( original_col.a( ) ); + } + + world_materials.clear( ); + world_materials2.clear( ); + } + + return; + } + + if( g_ctx.m_stage == FRAME_NET_UPDATE_POSTDATAUPDATE_END ) { + fix_static_props( ); + + if( local_player == g_ctx.m_local && + night_mode == g_settings.visuals.night_mode( ) && + alpha == g_settings.visuals.transparent_props( ) && + modulated == g_settings.visuals.world_modulate( ) ) + return; + + + for( auto i = g_csgo.m_mat_system( )->FirstMaterial( ); + i != g_csgo.m_mat_system( )->InvalidMaterial( ); + i = g_csgo.m_mat_system( )->NextMaterial( i ) ) { + + auto mat = g_csgo.m_mat_system( )->GetMaterial( i ); + if( !mat ) continue; + + const char* group = mat->GetTextureGroupName( ); + bool is_world = strstr( group, xors( "World" ) ); + bool is_sky = strstr( group, xors( "Sky" ) ); + bool is_prop = strstr( group, xors( "StaticProp" ) ); + + if( is_world || is_sky || is_prop ) { + const char* name = mat->GetName( ); + if( world_materials.find( i ) == world_materials.end( ) ) { + fclr_t clr; + + mat->GetColorModulate( &clr.r( ), &clr.g( ), &clr.b( ) ); + clr.a( ) = mat->GetAlphaModulation( ); + + world_materials.emplace( i, clr ); + world_materials2.emplace( i, clr ); + } + + fclr_t new_color; + + new_color = world_materials2.find( i )->second; + bool apply = g_settings.visuals.night_mode && g_settings.visuals.world_modulate; + + if( is_world ) { + if( apply ) { + new_color.r( ) *= 0.15f; + new_color.g( ) *= 0.15f; + new_color.b( ) *= 0.15f; + } + } + else if( is_prop ) { + if( apply ) { + new_color.r( ) *= 0.3f; + new_color.g( ) *= 0.3f; + new_color.b( ) *= 0.3f; + } + if( g_settings.visuals.world_modulate && g_settings.visuals.transparent_props ) { + new_color.a( ) *= 0.6f; + } + } + else if( is_sky ) { + if( apply ) { + new_color = fclr_t( 0.f, 0.f, 0.f ); + } + } + + if( !( world_materials.at( i ) == new_color ) ) { + mat->ColorModulate( new_color.r( ), new_color.g( ), new_color.b( ) ); + mat->AlphaModulate( new_color.a( ) ); + + world_materials.at( i ) = new_color; + } + } + } + + modulated = g_settings.visuals.world_modulate; + night_mode = g_settings.visuals.night_mode; + alpha = g_settings.visuals.transparent_props; + local_player = g_ctx.m_local; + } + } +} \ No newline at end of file -- cgit v1.2.3