From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- cheat/tf2/IAppSystem.h | 31 +++++++++++++++++++++++++++++++ 1 file changed, 31 insertions(+) create mode 100644 cheat/tf2/IAppSystem.h (limited to 'cheat/tf2/IAppSystem.h') diff --git a/cheat/tf2/IAppSystem.h b/cheat/tf2/IAppSystem.h new file mode 100644 index 0000000..84af8c2 --- /dev/null +++ b/cheat/tf2/IAppSystem.h @@ -0,0 +1,31 @@ +#pragma once + +class AppSystemInfo_t; + +enum InitReturnVal_t; + +enum AppSystemTier_t { + APP_SYSTEM_TIER0 = 0, + APP_SYSTEM_TIER1, + APP_SYSTEM_TIER2, + APP_SYSTEM_TIER3, + + APP_SYSTEM_TIER_OTHER, +}; + +using CreateInterfaceFn = void*( *)( const char*, int* ); + +class IAppSystem { +public: + // Here's where the app systems get to learn about each other + virtual bool Connect( CreateInterfaceFn factory ) = 0; + virtual void Disconnect( ) = 0; + + // Here's where systems can access other interfaces implemented by this object + // Returns NULL if it doesn't implement the requested interface + virtual void *QueryInterface( const char *pInterfaceName ) = 0; + + // Init, shutdown + virtual InitReturnVal_t Init( ) = 0; + virtual void Shutdown( ) = 0; +}; \ No newline at end of file -- cgit v1.2.3