From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- cheat/tf2/IClientEntityList.h | 24 ++++++++++++++++++++++++ 1 file changed, 24 insertions(+) create mode 100644 cheat/tf2/IClientEntityList.h (limited to 'cheat/tf2/IClientEntityList.h') diff --git a/cheat/tf2/IClientEntityList.h b/cheat/tf2/IClientEntityList.h new file mode 100644 index 0000000..18b4371 --- /dev/null +++ b/cheat/tf2/IClientEntityList.h @@ -0,0 +1,24 @@ +#pragma once +#include "VFunc.h" + +class IClientEntity; +class c_base_player; +using model_t = uintptr_t; +class client_ent_list { +public: + template< typename T = IClientEntity > T* get_client_entity( int index ) { + return call_vfunc< T* ( __thiscall* )( void*, int ) >( this, 3 )( this, index ); + } + + template< typename T = IClientEntity > T* get_entity_from_handle( uintptr_t handle ) { + return call_vfunc< T*( __thiscall* )( void*, uintptr_t ) >( this, 4 )( this, handle ); + } + + int get_highest_entity_index( ) { + return call_vfunc< int( __thiscall* )( void* ) >( this, 6 )( this ); + } + + template< typename T = c_base_player > __forceinline T* get_local_player( ) { + return get_client_entity< T >( cl.m_engine( )->GetLocalPlayer( ) ); + } +}; \ No newline at end of file -- cgit v1.2.3