From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- cheat/tf2/IEngineVGui.h | 26 ++++++++++++++++++++++++++ 1 file changed, 26 insertions(+) create mode 100644 cheat/tf2/IEngineVGui.h (limited to 'cheat/tf2/IEngineVGui.h') diff --git a/cheat/tf2/IEngineVGui.h b/cheat/tf2/IEngineVGui.h new file mode 100644 index 0000000..091c565 --- /dev/null +++ b/cheat/tf2/IEngineVGui.h @@ -0,0 +1,26 @@ +#pragma once + +enum VGuiPanel_t { + PANEL_ROOT = 0, + PANEL_GAMEUIDLL, + PANEL_CLIENTDLL, + PANEL_TOOLS, + PANEL_INGAMESCREENS, + PANEL_GAMEDLL, + PANEL_CLIENTDLL_TOOLS +}; + +enum PaintMode_t { + PAINT_UIPANELS = ( 1 << 0 ), + PAINT_INGAMEPANELS = ( 1 << 1 ), + PAINT_CURSOR = ( 1 << 2 ), // software cursor, if appropriate +}; + +class IEngineVGui { +public: + virtual ~IEngineVGui( void ) { } + + virtual unsigned int GetPanel( VGuiPanel_t type ) = 0; + + virtual bool IsGameUIVisible( ) = 0; +}; \ No newline at end of file -- cgit v1.2.3