From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- cheat/tf2/console_log.hpp | 34 ++++++++++++++++++++++++++++++++++ 1 file changed, 34 insertions(+) create mode 100644 cheat/tf2/console_log.hpp (limited to 'cheat/tf2/console_log.hpp') diff --git a/cheat/tf2/console_log.hpp b/cheat/tf2/console_log.hpp new file mode 100644 index 0000000..4659ea1 --- /dev/null +++ b/cheat/tf2/console_log.hpp @@ -0,0 +1,34 @@ +#pragma once + +#include +#include +#pragma warning(disable: 4996) + +class console { +public: + void create( ) { + AllocConsole( ); + freopen( "CONOUT$", "w", stdout ); + SetConsoleTitleA( "tf2internal" ); + + game_console_print = reinterpret_cast< decltype( game_console_print ) >( GetProcAddress( GetModuleHandleA( "tier0.dll" ), "Msg" ) ); + } + + void destroy( ) { + FreeConsole( ); + fclose( stdout ); + } + + __forceinline void log_function( const char* msg ) { + printf( "%s: %s", __FUNCTION__, msg ); + } + + using msg_t = void( __cdecl* )( const char*, ... ); + msg_t game_console_print; + + + static console *con( ) { + static console g_singleton_; + return &g_singleton_; + } +}; \ No newline at end of file -- cgit v1.2.3