From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- cheat/tf2/framestagenotify.cpp | 41 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 41 insertions(+) create mode 100644 cheat/tf2/framestagenotify.cpp (limited to 'cheat/tf2/framestagenotify.cpp') diff --git a/cheat/tf2/framestagenotify.cpp b/cheat/tf2/framestagenotify.cpp new file mode 100644 index 0000000..87e91d9 --- /dev/null +++ b/cheat/tf2/framestagenotify.cpp @@ -0,0 +1,41 @@ +#include "hooks.h" +#include "interfaces.h" +#include "base_cheat.h" + +void __fastcall hooks::frame_stage_notify( void* ecx_, void* edx_, frame_stages_t stage ) { + static auto fsn_o = cl.m_chl->get_old_function< decltype( hooks::frame_stage_notify )* >( 35 ); //35 + + g_ctx.m_stage = stage; + + if ( cl.m_panic ) { + return fsn_o( ecx_, edx_, stage ); + } + + switch( stage ) { + case FRAME_NET_UPDATE_START: + g_ctx.run_frame( ); + fsn_o( ecx_, 0, stage ); + + return; + + case FRAME_NET_UPDATE_POSTDATAUPDATE_START: + g_cheat.extra.float_ragdolls( ); + //g_cheat.m_skins( ); + g_cheat.visuals.update_glow( ); + fsn_o( ecx_, 0, stage ); + + return; + + case FRAME_RENDER_START: + //g_cheat.extra.disable_post_processing( ); + util::disable_pvs( ); + break; + + case FRAME_RENDER_END: + fsn_o( ecx_, 0, stage ); + //g_cheat.chams.m_materials.update_materials( ); + return; + } + + return fsn_o( ecx_, edx_, stage ); +} -- cgit v1.2.3