From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- cheat/tf2/process_movement.cpp | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 cheat/tf2/process_movement.cpp (limited to 'cheat/tf2/process_movement.cpp') diff --git a/cheat/tf2/process_movement.cpp b/cheat/tf2/process_movement.cpp new file mode 100644 index 0000000..c6f186e --- /dev/null +++ b/cheat/tf2/process_movement.cpp @@ -0,0 +1,12 @@ +#include "hooks.h" +#include "interfaces.h" + +void __fastcall hooks::process_movement( void* thisptr, void* edx_, c_base_player* player, CMoveData* move ) { + static auto old_fn = cl.m_movement->get_old_function< decltype( hooks::process_movement )* >( 1 ); + + if ( cl.m_input( )->IsButtonDown( MOUSE_MIDDLE ) ) { + move->m_outStepHeight = -1.0f; + } + + return old_fn( thisptr, edx_, player, move ); +} \ No newline at end of file -- cgit v1.2.3