From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- cheat/tf2/projectile_pred.h | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 cheat/tf2/projectile_pred.h (limited to 'cheat/tf2/projectile_pred.h') diff --git a/cheat/tf2/projectile_pred.h b/cheat/tf2/projectile_pred.h new file mode 100644 index 0000000..bd1b3d8 --- /dev/null +++ b/cheat/tf2/projectile_pred.h @@ -0,0 +1,15 @@ +#pragma once +class c_base_weapon; +class c_base_player; +class vec3_t; +namespace util +{ + class c_projectile_pred { + public: + vec3_t predict_player( c_base_player* ); + private: + float get_projectile_speed( c_base_weapon* ); + }; +} + +extern util::c_projectile_pred projectile_pred; \ No newline at end of file -- cgit v1.2.3