From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- cheat/tf2/sdk.h | 34 ++++++++++++++++++++++++++++++++++ 1 file changed, 34 insertions(+) create mode 100644 cheat/tf2/sdk.h (limited to 'cheat/tf2/sdk.h') diff --git a/cheat/tf2/sdk.h b/cheat/tf2/sdk.h new file mode 100644 index 0000000..4db8a8f --- /dev/null +++ b/cheat/tf2/sdk.h @@ -0,0 +1,34 @@ +#pragma once + +#define CLIENT_DLL + +#include +#include +#include + +#include "vector.hpp" + +#include "color.hpp" +#include "IClientMode.h" +#include "CHLClient.h" +#include "IEngineVGui.h" +#include "IClientEntityList.h" +#include "IEngineTrace.h" +#include "CGlobalVarsBase.h" +#include "ICvar.h" +#include "IVDebugOverlay.h" +#include "IVEngineClient.h" +#include "IPlayerInfoManager.h" +#include "CBasePlayer.h" +#include "IPanel.h" +#include "ISurface.h" +#include "GlowObject.h" +#include "IInputSystem.h" +#include "IVRenderView.h" +#include "CBaseWeapon.h" +#include "IVModelInfo.h" +#include "IGameMovement.h" +#include "IMaterialSystem.hpp" +#include "IGameEventManager.h" +#include "CInput.hpp" +#include "KeyValues.h" \ No newline at end of file -- cgit v1.2.3