From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- cheat/tf2/test_cso2.vcxproj | 377 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 377 insertions(+) create mode 100644 cheat/tf2/test_cso2.vcxproj (limited to 'cheat/tf2/test_cso2.vcxproj') diff --git a/cheat/tf2/test_cso2.vcxproj b/cheat/tf2/test_cso2.vcxproj new file mode 100644 index 0000000..ec2ff5b --- /dev/null +++ b/cheat/tf2/test_cso2.vcxproj @@ -0,0 +1,377 @@ + + + + + Debug + Win32 + + + pHit + Win32 + + + pHit + x64 + + + Release + Win32 + + + Debug + x64 + + + Release + x64 + + + + {DD486C1B-C911-42B8-AB24-A9102A23DC02} + Win32Proj + test_cso2 + 10.0.17763.0 + tf2 + + + + DynamicLibrary + true + v141 + Unicode + + + DynamicLibrary + false + v141 + true + MultiByte + + + DynamicLibrary + false + v141 + true + MultiByte + + + DynamicLibrary + true + v141 + Unicode + + + DynamicLibrary + false + v141 + true + Unicode + + + DynamicLibrary + false + v141 + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\bin\ + C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Include;$(IncludePath) + C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x86;$(LibraryPath) + + + true + + + false + $(SolutionDir)\bin\$(Configuration)\ + C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Include;$(IncludePath) + C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x86;$(LibraryPath) + + + false + $(SolutionDir)\bin\$(Configuration)\ + C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Include;$(IncludePath) + C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x86;$(LibraryPath) + + + false + + + false + + + + + + Level2 + Disabled + WIN32;_DEBUG;_WINDOWS;_USRDLL;TEST_CSO2_EXPORTS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + true + false + /Zc:threadSafeInit- %(AdditionalOptions) /std:c++latest + + + Windows + true + + + + + + + Level3 + Disabled + _DEBUG;_WINDOWS;_USRDLL;TEST_CSO2_EXPORTS;%(PreprocessorDefinitions) + /Zc:threadSafeInit- /std:c++latest %(AdditionalOptions) + + + Windows + true + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_WINDOWS;_USRDLL;TEST_CSO2_EXPORTS;%(PreprocessorDefinitions) + C:\HL-SDK\mp\game\shared;C:\HL-SDK\mp\game\client;C:\HL-SDK\mp\common;C:\HL-SDK\mp\common\xbox;C:\HL-SDK\mp\public\tier3;C:\HL-SDK\mp\public\tier2;C:\HL-SDK\mp\public\tier1;C:\HL-SDK\mp\public\tier0;C:\HL-SDK\mp\public;C:\HL-SDK\mp\tier1 + /Zc:threadSafeInit- %(AdditionalOptions) /std:c++latest + AnySuitable + + + Windows + true + true + true + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_WINDOWS;_USRDLL;TEST_CSO2_EXPORTS;%(PreprocessorDefinitions) + C:\HL-SDK\mp\game\shared;C:\HL-SDK\mp\game\client;C:\HL-SDK\mp\common;C:\HL-SDK\mp\common\xbox;C:\HL-SDK\mp\public\tier3;C:\HL-SDK\mp\public\tier2;C:\HL-SDK\mp\public\tier1;C:\HL-SDK\mp\public\tier0;C:\HL-SDK\mp\public;C:\HL-SDK\mp\tier1 + /Zc:threadSafeInit- %(AdditionalOptions) /std:c++latest + AnySuitable + + + Windows + true + true + true + + + + + Level3 + + + MaxSpeed + true + true + NDEBUG;_WINDOWS;_USRDLL;TEST_CSO2_EXPORTS;%(PreprocessorDefinitions) + C:\HL-SDK\mp\game\shared;C:\HL-SDK\mp\game\client;C:\HL-SDK\mp\common;C:\HL-SDK\mp\common\xbox;C:\HL-SDK\mp\public\tier3;C:\HL-SDK\mp\public\tier2;C:\HL-SDK\mp\public\tier1;C:\HL-SDK\mp\public\tier0;C:\HL-SDK\mp\public;C:\HL-SDK\mp\tier1 + + + Windows + true + true + true + + + + + Level3 + + + MaxSpeed + true + true + NDEBUG;_WINDOWS;_USRDLL;TEST_CSO2_EXPORTS;%(PreprocessorDefinitions) + C:\HL-SDK\mp\game\shared;C:\HL-SDK\mp\game\client;C:\HL-SDK\mp\common;C:\HL-SDK\mp\common\xbox;C:\HL-SDK\mp\public\tier3;C:\HL-SDK\mp\public\tier2;C:\HL-SDK\mp\public\tier1;C:\HL-SDK\mp\public\tier0;C:\HL-SDK\mp\public;C:\HL-SDK\mp\tier1 + + + Windows + true + true + true + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file -- cgit v1.2.3