From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- cheat/tf2/ui_label.h | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 cheat/tf2/ui_label.h (limited to 'cheat/tf2/ui_label.h') diff --git a/cheat/tf2/ui_label.h b/cheat/tf2/ui_label.h new file mode 100644 index 0000000..9df46b5 --- /dev/null +++ b/cheat/tf2/ui_label.h @@ -0,0 +1,18 @@ +#pragma once +#include "ui_base_item.h" + +namespace ui +{ + class c_label : public base_item { + public: + c_label( int x, int y, const char* text ) : + base_item( x, y, 0, 16, text ) { } + + virtual void render( ) override { + int x = get_relative_x( ); + int y = get_relative_y( ); + + ui_draw_string( x + 2, y + 2, false, ui_get_text_col( ), m_text ); + } + }; +} \ No newline at end of file -- cgit v1.2.3