From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- client/client_windows.cpp | 56 ----------------------------------------------- 1 file changed, 56 deletions(-) delete mode 100644 client/client_windows.cpp (limited to 'client/client_windows.cpp') diff --git a/client/client_windows.cpp b/client/client_windows.cpp deleted file mode 100644 index 7fdd467..0000000 --- a/client/client_windows.cpp +++ /dev/null @@ -1,56 +0,0 @@ -#include -#include -#include -#include -#include -#include - -#pragma comment( lib, "ws2_32.lib" ) - -#include "connect.hpp" - -/* - 1. Connect - 2. Send hello message - 3. Receive hello message from server, - 4. Enter and send username - 5. Enter and send password - 6. Send and let server check hardware id. - 7. Recieve list of games. - 8. Select game and send to server - 9. Receive space of dll. - 10. Allocate space for dll. - 11. Send base address of dll. - 12. Server does relocations. - 13. Server sends dll - 14. Client Manual maps dll - 15. Send game module list and possibly PE headers - 16. Server sends back needed module base addresses and possibly size. - 17. Call DLLMain with correct parameters (Included Base Addresses) - 18. In cheat DLLMain set up base addresses and do cheat stuff. -*/ - - - - -// note below is just pseudo unprotected code... -// will make not retarded soon. -int main( ) { - // TEMPORARY, WE NEED TO ENCRYPT IP STRING SO WE DON'T HAVE DDOS NOOBS. - std::string ip = "192.168.0.7"; - // std::cin >> ip; - - // START. - client::c_connect c( ip.c_str( ) ); - if( !c.setup( ) ) - return 1; - - if( !c.connect( ) ) - return 2; - - c.handle( ); - - system( "pause" ); - - return 0; -} -- cgit v1.2.3