From 77b52da44b263df4884be2f35f885d8edccbb6fa Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 19 Dec 2018 00:13:24 +1300 Subject: added new loader project :) merry christmas --- .../UserExperience/MoneybotShared/ui_draw.h | 160 +++++++++++++++++++++ 1 file changed, 160 insertions(+) create mode 100644 csgo-loader/csgo-client/UserExperience/MoneybotShared/ui_draw.h (limited to 'csgo-loader/csgo-client/UserExperience/MoneybotShared/ui_draw.h') diff --git a/csgo-loader/csgo-client/UserExperience/MoneybotShared/ui_draw.h b/csgo-loader/csgo-client/UserExperience/MoneybotShared/ui_draw.h new file mode 100644 index 0000000..46c91de --- /dev/null +++ b/csgo-loader/csgo-client/UserExperience/MoneybotShared/ui_draw.h @@ -0,0 +1,160 @@ +#pragma once +#include + +#include "color.hpp" +#include "d3d.hpp" +#include "d3d_sprite.hpp" +#include "input_system.hpp" +#include "window.hpp" + +namespace ui +{ + /*__forceinline auto ui_get_background_texture( ) { + static auto buffer = std::make_shared< byte[ 512 ] >( ); + static auto color = D3DCOLOR_RGBA( 27, 27, 27, 233 ); + static auto color_bright = D3DCOLOR_RGBA( 31, 31, 31, 255 ); + static IDirect3DTexture9* texture; + + if ( !texture ) { + for ( int i = 0; i < 512; i += 4 ) { + *( ulong_t* )( uintptr_t( buffer.get( ) ) + i ) = !( i % 12 ) ? color : color_bright; + } + + D3DXCreateTextureFromFileInMemory( g_d3d.get_device( ), buffer.get( ), 512, &texture ); + } + + return texture; + }*/ + + static float anim_time{ }; + + __forceinline void set_animtime( float animtime ) { + anim_time = animtime; + } + + __forceinline void setup_sprites( IDirect3DDevice9* device ) { + //fuck msvc + //icons::sprite_legit.init( device, icons::legit_icon, icons::legit_size, 66, 66 ); + //icons::sprite_visuals_.init( device, icons::legit_icon, icons::legit_size, 66, 66 ); + //icons::sprite_rage.init( device, icons::rage_icon, icons::rage_size, 66, 66 ); + //icons::sprite_visuals.init( device, icons::raw::visuals_raw, icons::visuals_size, 66, 66 ); + //icons::sprite_misc.init( device, icons::misc_icon, icons::misc_size, 66, 66 ); + //icons::sprite_config.init( device, icons::config_icon, icons::config_size, 66, 66 ); + } + + __forceinline clr_t ui_get_accent_col( ) { + static const clr_t col_start = clr_t( 231, 105, 105, 255 ); + static const clr_t col_end = clr_t( 0xf4, 0x7c, 0xa8, 255 ); + + clr_t col = clr_t::blend( col_start, col_end, anim_time ); + + return col; + } + + __forceinline clr_t& ui_get_disabled_col( ) { + static clr_t col = clr_t( 61, 61, 61, 255 ); + return col; + } + + __forceinline clr_t& ui_get_bg_col( ) { + static clr_t col = clr_t( 24, 25, 27, 255 ); + return col; + } + + __forceinline clr_t& ui_get_text_col( ) { + static clr_t col = clr_t( 221, 221, 221, 255 ); + return col; + } + + __forceinline void ui_draw_gradient( int x, int y, int w, int h, clr_t start, + clr_t end, GradientType_t type = GRADIENT_HORIZONTAL ) { + + g_d3d.draw_gradient( start, end, x, y, w, h, type ); + } + + __forceinline void ui_draw_line( int x, int y, int x1, int y1, clr_t color ) { + g_d3d.draw_line( color, x, y, x1, y1 ); + } + + __forceinline void ui_draw_rect( int x, int y, int w, int h, clr_t color ) { + g_d3d.draw_filled_rect( color, x, y, w, h ); + } + + __forceinline void ui_draw_outlined_rect( int x, int y, int w, int h, clr_t color ) { + g_d3d.draw_rect( color, x, y, w, h ); + } + + __forceinline void ui_draw_circle( int x, int y, int r, clr_t color, int res = 48 ) { + g_d3d.draw_circle( color, x, y, r, res ); + } + + __forceinline void ui_draw_filled_circle( int x, int y, int r, clr_t color, int res = 48 ) { + g_d3d.draw_filled_circle( color, x, y, r, res ); + } + + __forceinline void ui_draw_string( int x, int y, bool center, clr_t color, const char* str, ... ) { + char buf[ 2048 ]{ }; + va_list list{ }; + + __crt_va_start( list, str ); + vsprintf_s( buf, 2048, str, list ); + __crt_va_end( list ); + + g_d3d.draw_text( d3d::fonts.f_menu, color, x, y, + center ? ALIGN_CENTER : ALIGN_LEFT, D3DFONTFLAG_DROPSHADOW, buf ); + } + + __forceinline void ui_get_text_size( int& w, int& h, const char* text, ... ) { + char* buf = ( char* )_alloca( 2048 ); + va_list list{ }; + + __crt_va_start( list, text ); + vsprintf_s( buf, 2048, text, list ); + __crt_va_end( list ); + + w = g_d3d.get_text_width( d3d::fonts.f_menu, 0, buf ); + h = g_d3d.get_text_height( d3d::fonts.f_menu, 0, buf ); + } + + __forceinline void ui_get_cursor_pos( int& x, int& y ) { + POINT p; + GetCursorPos( &p ); + ScreenToClient( g_window.get_hwnd( ), &p ); + x = p.x; y = p.y; + } + + __forceinline float ui_get_frametime( ) { + return 0.0152f; + //return g_csgo.m_frametime; + } + + __forceinline void ui_draw_cursor( ) { + const clr_t black( 0, 0, 0, 255 ), accent( ui_get_accent_col( ) ); + int x, y; + ui_get_cursor_pos( x, y ); + + + for ( int i{ }; i <= 9; ++i ) { + ui_draw_line( x, y, x + i, y + 11, accent ); + } + + for ( int i{ }; i <= 7; ++i ) { + ui_draw_line( x, y + 9 + i, x + i, y + 9, accent ); + } + + for ( int i{ }; i <= 3; ++i ) { + ui_draw_line( x + 6 + i, y + 11, x, y + i, accent ); + } + + ui_draw_line( x + 5, y + 11, x + 8, y + 18, accent ); + ui_draw_line( x + 4, y + 11, x + 7, y + 18, accent ); + + ui_draw_line( x, y, x, y + 17, black ); + ui_draw_line( x, y + 17, x + 3, y + 14, black ); + ui_draw_line( x + 4, y + 14, x + 7, y + 19, black ); + ui_draw_line( x + 7, y + 18, x + 9, y + 18, black ); + ui_draw_line( x + 10, y + 18, x + 7, y + 12, black ); + ui_draw_line( x + 7, y + 12, x + 11, y + 12, black ); + ui_draw_line( x + 11, y + 12, x, y, black ); + } +} \ No newline at end of file -- cgit v1.2.3